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  "desc_file": "README.TXT",
  "desc_text": "ANIMATION WORKS INTERACTIVE ADDENDUM\r\n====================================\r\nFile: README.TXT\r\nAnimation Works Interactive Ver 1.0\r\nGold Disk Inc.\r\n\r\nThis addendum describes changes and additions to the Animation Works\r\nInteractive programs and documentation. These changes and additions were\r\nmade after the publication of the manual.\r\n\r\nAny text editor or the Windows Notepad application can be used to view the\r\ncontents of this file.\r\n\r\n===================\r\nGENERAL INFORMATION\r\n===================\r\n\r\nRunning the Setup Program\r\n-------------------------\r\nThe Setup program must be executed using the Windows Program Manager\r\napplication. As stated in the manual, the Run menu item under the File\r\nmenu should be used.  The Setup program may not function correctly when\r\nexecuted from another shell application.\r\n\r\nDirectory Structure\r\n-------------------\r\nWhen Animation Works Interactive is installed using the Setup program, a\r\npredefined directory structure will be created under the main Animation\r\nWorks Interactive directory (eg. c:\\animwrks). The directory structure is\r\nas follows:\r\n  animwrks\\movies    - contains movie files\r\n  animwrks\\actors    - contains actor files\r\n  animwrks\\sounds    - contains sound files\r\n  animwrks\\bkgnds    - contains background files\r\n\r\nIt is suggested that you save your work in the appropriate directories\r\n(actors in the actor directory, etc). If you wish to group files\r\ninto separate directories, the new directories should be created\r\nwithin the appropriate directory, for example:\r\n  animwrks\\actors\\actors1\r\n  animwrks\\actors\\actors2\r\n  animwrks\\actors\\new\r\n  animwrks\\actors\\birds\r\n\r\nMemory Considerations\r\n---------------------\r\nAnimation Works Interactive will operate on a system with 2MB of RAM\r\nmemory.  However for improved performance, it is recommended that your\r\nsystem have a minimum of 4MB of RAM. If during the usage of Animation\r\nWorks Interactive, you encounter many \"out of memory\" messages you should\r\ntry some of the following suggestions to reduce the amount of memory\r\nrequired:\r\n\r\n* Keep the number of other Windows applications running at the same time as\r\n  Animation Works Interactive to a minimum.\r\n* Avoid running all three editors (Movie, Cel, and Background)\r\n  simultaneously. After closing the current editor you can invoke the\r\n  desired editor by double clicking on its icon in the Program Manager.\r\n* Use 16-color mode. Animation Works Interactive requires much more memory\r\n  on a 256-color system than on an 16-color system.\r\n* Purge all resources (backgrounds, actors, sounds) that are not used\r\n  in your movie. In the Movie Editor, select the Purge Unused menu. In the\r\n  Cel and Background Editors, display the unused actor or background then \r\n  select the Delete Actor or Delete Background menu item.\r\n* Reduce the number of images (bitmaps, pcx, gif files) used for backgrounds\r\n  in your movie; use full screen color backgrounds instead.\r\n\r\nIf the amount of available memory or resources becomes very low, a\r\n\"Critical!  Low Mem\" message will appear on the status line. When this\r\nmessage appears you should save your work and free-up some memory by doing\r\nsome of the suggestions listed above. If you continue to make editing\r\nchanges during a low memory situation, a message will occasionally appear\r\nwarning you of the situation and suggesting that you save your work.\r\n\r\nSingle User\r\n-----------\r\nEach original copy of Animation Works Interactive can only be installed\r\nand used on one individual PC system. It cannot be installed on a common\r\nnetwork PC and then shared.\r\n\r\nRestrictions Without Windows Multimedia Extensions\r\n--------------------------------------------------\r\nAnimation Works Interactive Version 1.0 uses the Windows Multimedia\r\nExtensions to support sound and MCI events. If the extensions are not\r\navailable, these events will be ignored when movies containing them are\r\nplayed. However, you can add these events when you are creating or editing\r\na movie but you will not be able to preview (play) the sound that is used\r\nin the event.\r\n\r\nSaving Compressed\r\n-----------------\r\nIn the Movie, Cel, and Background editors you have the option of saving\r\nyour work compressed. When this option is selected, all the images will be\r\nsaved in a RLE compressed format. Some types of video drivers cause the\r\nimages to be compressed incorrectly. If your images are not correct when\r\nreloaded after being saved in the compressed format, avoid using this\r\noption.  You may want to contact the video manufacturer and request an\r\nupdated driver.\r\n\r\nGraphics Controllers With More Than 256 Colors\r\n----------------------------------------------\r\nAnimation Works Interactive does not support graphics controllers that\r\nhave more than 256 colors (example: 24-bit color cards). The maximum number\r\nof colors supported is 256.\r\n\r\n========================\r\nMOVIE PLAYER APPLICATION\r\n========================\r\n\r\nAutomatically Loading and Playing a Movie or Play List\r\n------------------------------------------------------\r\nYou can load a single movie or a play list file into the Movie Player,\r\nautomatically skipping its main window. Simply add the name of the movie or\r\nplay list file to the Movie Player's command line.\r\nFor example:\r\n  c:\\animwrks\\awpa.exe mymovie.awm\r\n  c:\\animwrks\\awpa.exe mylist.awl\r\n\r\nThis can be done using the Program Manager's File/Run menu item. You can\r\nalso, add a movie or play list to the properties of the Movie Player icon\r\nby using the Program Manager's File/Properties menu. Then, when you double\r\nclick on the icon, the Movie Player will be executed and will\r\nautomatically load and play the movie or play list.\r\n\r\nPlaying a MIDI Sound While Loading\r\n----------------------------------\r\nYou can add MIDI sound files in between your movie files in the Play\r\nList. The Movie Player will play this MIDI sound while it is loading\r\nthe next movie.\r\n\r\nSpecial \"Exit Player\" Command\r\n-----------------------------\r\nYou can insert a special \"Exit Player\" command at the end of your Play\r\nList. When this command is reached, the Movie Player application will\r\nterminate. To add this command, select any entry in the Play List and\r\npress the F8 key.\r\n\r\nAvoid Using Movie Editor with Movie Player\r\n------------------------------------------\r\nSome problems may occur when you use the Movie Editor and the Movie Player\r\napplications simultaneously.\r\n\r\nDistributing Your Movies\r\n------------------------\r\nYou are allowed to distribute the Movie Player application and its\r\nassociated files, according to the enclosed licence agreement. You may\r\nalso distribute any movies that you create so they can be played on\r\nother systems. When distributing your movie, it is recommended that you\r\nsave the movie in the embedded format.\r\n\r\nIn addition to the movie files, the following files are required when\r\ndistributing the run-time player:\r\n\r\n   awpa.exe      - * Movie Player application\r\n   awmp.dll\r\n   awdo.dll\r\n   pcx.dll       - required with non-embedded movies that use pcx files\r\n   awmptsk.tsk\r\n   wipe.wip      - required with non-embedded movies only\r\n   animwrks.ini  - required when you distribute the resource files\r\n                   (eg. actors) and want to maintain the directory\r\n                   structure (actors, bkgnds, sounds, etc) instead of\r\n                   putting them all into one directory\r\n\r\nWhen distributing movies, the movie files (.awm) (and any MIDI sound\r\nfiles used by the movies - because these aren't saved embedded) are\r\nrequired.\r\n\r\nWhen distributing Play Lists, the play list files (.awl) and the\r\nindividual movie files that are included in the play list are required. \r\n\r\nWhen distributing non-embedded movies, all the resources (actors,\r\nbackgrounds, sounds, etc.) that are used in the movie are required.\r\n\r\nWhen distributing these files you can put them all into one directory (for\r\nexample, the root directory of a floppy diskette or a separate hard disk\r\ndirectory).\r\n\r\nIMPORTANT: You cannot distribute the Movie Editor, Cel Editor, and\r\nBackground Editor applications. The files listed above are the only files\r\nthat you can distribute. Any attempt to distribute files that are not\r\nlisted will be in violation of the licence agreement.\r\n\r\n========================\r\nMOVIE EDITOR APPLICATION\r\n========================\r\n\r\nStoryboard and Cue Sheet Printing\r\n---------------------------------\r\nIf you have installed a raster printer which supports bitmap transfers\r\nusing the Windows Control Panel, you can print the Storyboard or Cue\r\nSheet. When printing, the Movie Editor uses the printer selected in the\r\nControl Panel.  To print the Storyboard or Cue Sheet, select the Print\r\nbutton located at the top of your Storyboard or Cue Sheet window. A Print\r\nOptions dialog box appears containing the following options:\r\n\r\n    FRAMES\r\n    You can indicate which frames will be included in the print\r\n    operation. Your choices are:\r\n    \r\n        MATCHING CONDITIONS\r\n        Prints only those frames that meet the conditions specified in the\r\n        Storyboard/Cue Sheet Options dialog box.\r\n    \r\n        ALL FRAMES\r\n        Prints every frame in the movie subject to the \"Every nth Frame\"\r\n        option.\r\n    \r\n        FRAMES FROM/TO\r\n        Prints a range of frames subject to the \"Every nth Frame\" option.\r\n        You specify the starting and ending frame numbers in the From and\r\n        To edit boxes.\r\n    \r\n    MOVIE NAME AT PAGE TOP\r\n    When checked, the filename of the movie will be printed at the\r\n    top-center of the each printed page.\r\n    \r\n    PAGE NUMBER AT PAGE BOTTOM\r\n    When checked, the page number will be printed at the bottom-center\r\n    of the each printed page.\r\n    \r\n    PRINT BACKGROUNDS (STORYBOARD PRINTING ONLY)\r\n    When checked, the background image of the frames will be included in\r\n    the print operation; otherwise, the backgrounds will not be printed.\r\n    \r\n    NUMBER OF COLUMNS (STORYBOARD PRINTING ONLY)\r\n    Allows you to format the printed page by indicating the number of     \r\n    columns.\r\n    \r\n    WIDTH (STORYBOARD PRINTING ONLY)\r\n    Allows you to specify the width (in inches) of each printed frame.\r\n    The height of the frame will be automatically calculated so that the\r\n    width/height ratio will be the same as your current screen configuration.\r\n    \r\n    SPACING (STORYBOARD PRINTING ONLY)\r\n    Allows you to specify the spacing (in inches) between each printed frame.\r\n    \r\n    PRINTER SETUP BUTTON\r\n    Selecting the button will display a setup dialog box containing the\r\n    current print options for the selected printer. This setup dialog will\r\n    show the options specific to the printer driver you have installed. You \r\n    can change any of the print options in this dialog.\r\n\r\n    PRINT BUTTON\r\n    Select this button to begin the print operation.\r\n\r\nOnce printing has started, a dialog box will appear indicating the current\r\npage being printed. You may stop printing at any time by selecting the\r\nAbort button in this dialog.\r\n\r\nAvoid Using Movie Editor with Movie Player\r\n------------------------------------------\r\nSome problems may occur when you use the Movie Editor and the Movie Player\r\napplications simultaneously.\r\n\r\nInsert Path Tools Does Not Place You Into Registered Motion Tool Mode\r\n---------------------------------------------------------------------\r\nThe Movie Editor Tools section of the manual states that when you are\r\nusing the Insert Path Node After or Insert Path Node Before tools, you are\r\nautomatically placed into the Registered Motion Tool mode. This does not\r\noccur. After selecting either Insert tool, you must select the path tool\r\nyou wish to use -- the Registered Motion Tool or any of the other path\r\ntools.\r\n\r\nPath/Magnetize\r\n--------------\r\nThe reference manual states that \"...the center of the magnet changes color\r\nwhen it is over a path and it is valid for you to click the mouse to\r\nmagnetize; you can't magnetize when the center of the magnet is black.\".\r\nThe magnet center no longer changes color when it is over an actor that you\r\ncan magnetize to; instead, the magnet will change shape so that the\r\nbottom ends of the magnet turn inwards.\r\n\r\nThe Path/Magnetize menu item will have a checkmark beside it when the path\r\nthat is currently selected is a child path magnetized to another path. By\r\nselecting the Path/Magnetize menu item when it is checked, you can\r\nde-magnetize the selected path; therefore, it will no longer be a child to\r\nanother path.\r\n\r\nStarting Wipe Events\r\n--------------------\r\nYou should avoid starting a wipe event while a previous wipe event is\r\nstill in progress. Wipe events should only start when the duration of\r\nthe previous wipe event is completed.\r\n   \r\n======================================\r\nCEL AND BACKGROUND EDITOR APPLICATIONS\r\n======================================\r\n\r\nSelection Menu\r\n--------------\r\nThe selection menu is only enabled when an area is currently selected. If\r\nthe lasso and polygon selection tools are used, the area that is operated\r\non will be the rectangle that bounds the selected area.\r\n\r\nQuick Methods of Display Attribute Dialog Boxes\r\n-----------------------------------------------\r\nTo quickly display the Pen Width dialog you can double click on the Pencil,\r\nPaint Brush, Air Brush, Straight Line or any of the Empty Shape tools.\r\n\r\nTo quickly display the Fill Pattern dialog you can double click on the Paint\r\nBucket or any of the Filled Shape tools.\r\n\r\nTo quickly display the Color dialog you can double click on the current\r\ncolor indicator rectangles at the bottom of the tool window.\r\n\r\nSelect Color Eye Dropper Tool\r\n-----------------------------\r\nWhen you use the Eye Dropper tool in the Select Color dialog, clicking the\r\nleft mouse button will cause the pen color to be changed and clicking the\r\nright mouse button will cause the fill color to be changed. \r\n\r\nConstraining\r\n------------\r\nIf you hold the Shift key or the right mouse button while using some\r\nof the paint tools you can constrain the drawing. The type of constraining\r\nvaries for the different tools:\r\n\r\nRectangle Selection Tool - perfect square\r\nPolygon Selection Tool   - 45 degree angles\r\nEraser Tool              - horizontal and vertical directions\r\nPaint Brush Tool         - horizontal and vertical directions\r\nPencil Tool              - horizontal and vertical directions\r\nAir Brush Tool           - horizontal and vertical directions\r\nStraight Line Tool       - 45 degree angles\r\nRectangle Shape Tools    - perfect square\r\nOval Shape Tools         - perfect circle\r\nRounded Rect Shape Tools - rounded square\r\nPolygon Shape Tools      - 45 degree angles\r\nArc Shape Tools          - during oval definition: perfect circle\r\n                         - during arc definition:  45 degree angles\r\nWhen Zoomed              - horizontal and vertical directions\r\n\r\nGrabber Tool\r\n------------\r\nThe grabber tool allows you to move the entire image (background or cel)\r\nto a different location on the screen. If any portion of the image is\r\nmoved and placed outside the borders of the drawing area it will be\r\nclipped off.\r\n\r\nIf your current background size setting is larger than your physical\r\nscreen size, you may encounter problems using the Grabber tool.\r\n\r\nSingle Pixel Movements When Dragging\r\n------------------------------------\r\nTo make fine movements while dragging, you can press the Ctrl key and any\r\nof the arrow keys. This will cause the cursor to move by one pixel in the\r\ndirection of the arrow when you are using any of the tools that involve\r\nholding down the mouse button and dragging. \r\n\r\nDelete Cels Operation (Cel Editor)\r\n----------------------------------\r\nThe manual incorrectly states that when you select OK in the Delete Cels\r\ndialog box and the current actor has not been saved, the Cel Editor will\r\nask you to confirm the deletion. This is not true, you will not be asked\r\nto confirm the deletion.\r\n\r\nImporting Autodesk Flic (.FLI) Files (Cel Editor)\r\n-------------------------------------------------\r\nYou can use the Cel Editor's Import menu item (under the File menu) to\r\nread Flic files. The import operation will automatically create a new\r\nempty actor. Each image in the Flic file is read and converted into a\r\nseparate cel of the actor. The resulting actor is an Animation Works\r\nInteractive compatible actor that can be edited as usual and used in the\r\nMovie Editor. \r\n\r\nWhen you import a Flic file, a dialog box will be displayed asking you\r\nto choose a transparent color. You can choose black, white, or no\r\ntransparent color.\r\n\r\nNew Menu Item Attributes/Canvas Size (Cel Editor)\r\n-------------------------------------------------\r\nA new menu item has been added to the Cel Editor that allows the user to\r\nchange the currently used canvas size. The canvas size determines the\r\nlargest cel that can be edited, created, or displayed and is set to the\r\nphysical screen size when the Cel Editor is started. This is useful for\r\nexample when editing an actor's cel that was created (perhaps on a\r\ndifferent computer) too large to edit within the physical screen size."
}