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  "desc_text": "\r\n\r\n\r\n\r\n\r\n                          AUTODESK ANIMATOR PRO(TM) 1.3\r\n                                 README.DOC\r\n\r\n\r\n          AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR(R) 1.0\r\n\r\n\r\n      CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0\r\n\r\n      The .cel file format has been updated in Autodesk Animator\r\n      Pro to support higher resolution.  To convert Autodesk\r\n      Animator Pro .cel files for use by Autodesk Animator 1.0,\r\n      use oldcel.poc, located in your \\ANI subdirectory.\r\n\r\n      To use oldcel.poc:\r\n\r\n      1.  Load the cel you want to convert and select Use from\r\n          the Poco menu.\r\n      2.  Select oldcel.poc from the file selection window and\r\n          click on Use.\r\n      3.  At the prompts, enter a filename and directory to save\r\n          the .cel file.  Then select Save.\r\n\r\n      The cel file will be converted and saved in the Autodesk\r\n      Animator 1.0 format.\r\n\r\n\r\n      TGAFLI PROGRAM\r\n\r\n      The Tgafli program is a utility that Autodesk Animator used\r\n      to convert a sequentially numbered series of Targa files into \r\n      the frames of a flic.  You can use the numpic.poc Poco \r\n      program in Autodesk Animator Pro to produce the same results.  \r\n      (You can find a description of numpic in \"Custom Poco Programs\" \r\n      in chapter 3 of your Autodesk Animator Pro Reference Manual.) \r\n      To convert a sequentially numbered series of Targa files into \r\n      a flic: \r\n\r\n      1.  Run numpic and select Load Pics as Flic.  \r\n      2.  Select the first of your numbered Targa files.  \r\n          A menu appears offering load options.\r\n      3.  Select the type of load option you want and all the files \r\n          will be converted into flic frames.\r\n\r\n      Note: Eight-bit Targa files are automatically converted\r\n      without displaying an option menu.\r\n\r\n      Suggestion: For best results, all Targa files to be\r\n      converted should be in the same format.\r\n\r\n\r\n\r\n\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 1 of 9\r\n\f\r\n\r\n\r\n\r\n                 AUTODESK ANIMATOR PRO AND 3D STUDIO(R)\r\n\r\n \r\n      SHELLING FROM AUTODESK ANIMATOR PRO TO 3D STUDIO\r\n \r\n      Generally it is better to exit Autodesk Animator Pro before\r\n      starting 3D Studio.  However, if you have a lot of random-access\r\n      memory (RAM) (16 MB recommended) and would like to shell out to\r\n      3D Studio, you can use the following procedure: \r\n \r\n            1.  Run cfig386 on ANI.EXE by entering the following\r\n                on the command line:\r\n \r\n                     cfig386 ani.exe -maxreal FFFFh\r\n \r\n                This restricts the amount of real mode memory \r\n                Autodesk Animator Pro uses.\r\n \r\n            2.  When you execute ANI.EXE, include a -mem parameter \r\n                on the command line followed by about 1/3 of the \r\n                memory on your machine.  For example, for a 16 MB \r\n                machine you might enter:\r\n \r\n                    ani -mem 5333333\r\n \r\n                This restricts the amount of protected mode \r\n                memory Autodesk Animator Pro uses.\r\n      \r\n\r\n\r\n      USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO AND OTHER PROGRAMS\r\n\r\n      The internal Autodesk Animator Pro TIFF converter\r\n      (tiff.pdr) uses the LZW compression scheme, which creates a\r\n      compressed color TIFF file that may be incompatible with\r\n      some software programs (including 3D Studio).\r\n\r\n      You can convert a TIFF file to greyscale directly from\r\n      Autodesk Animator Pro by using the Tiffgrey option on the\r\n      Picture File Format menu.  This creates a greyscale file\r\n      that can be read into 3D Studio or other software programs.\r\n\r\n      You can also use the Converter program to convert your TIFF\r\n      files to a greyscale or color file format compatible with\r\n      your software.  For example, to create a TIFF file readable\r\n      by 3D Studio, use the Converter Program and select either\r\n      Greyscale, Color Mapped, or Truecolor (RGB) followed by\r\n      either None or Pack-bits as the compression scheme.  Better\r\n      yet, use the GIF format, which is entirely compatible with\r\n      3D Studio.\r\n\r\n\r\n\r\n\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 2 of 9\r\n\f\r\n\r\n      LOADING .FLC FLICS IN 3D STUDIO\r\n\r\n      Versions of 3D Studio below version 2.0 do not recognize \r\n      the .flc file extension, so you must rename your .flc files \r\n      to .fli(tm) before you can access them.\r\n\r\n\r\n      USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS\r\n\r\n      When you use a .flc or anim cel file as an animated\r\n      background in 3D Studio, the resolution of the flic or cel \r\n      must match that of the image being rendered in 3D Studio.\r\n\r\n\r\n                              PIXELPOP(TM)\r\n\r\n\r\n      In order to work properly, PixelPop must be the last \r\n      terminate-and-stay-resident (TSR) program loaded into memory.\r\n      This lets you remove it from memory without conflicting with\r\n      other programs.\r\n\r\n      Note: Be sure to follow the instructions on page 14 of the\r\n      Autodesk Animator Pro Installation and Performance Guide\r\n      to install the VESA TSR using your autoexec.bat file.  This\r\n      ensures that the TSR is loaded before you install PixelPop.\r\n\r\n      If you shell out to DOS and then try to remove PixelPop from\r\n      memory, it also causes a conflict and the results are not \r\n      guaranteed.  You must remove Pixelpop from memory at the real \r\n      DOS prompt.\r\n\r\n\r\n          AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO\r\n\r\n\r\n      Autodesk Animator Pro has problems running on an AST(R) \r\n      Premium 486/33 T.  This EISA-based computer uses a SCSI hard\r\n      drive controller.  Preliminary testing indicates that the \r\n      source of the problem is with the controller (or its \r\n      interaction with DOS), but this is not definite.  We are \r\n      testing other configurations in coordination with AST and \r\n      will make our conclusions known to dealers.\r\n\r\n\r\n               BERNOULLI BOXES AND AUTODESK ANIMATOR PRO\r\n \r\n \r\n      When Autodesk Animator Pro and the driver for IOMEGA's \r\n      Bernoulli Box interact, the program can take a minute or two \r\n      to start up.   This happens when you boot up your computer \r\n      with the Bernoulli Box turned on, then turned off the \r\n      Bernoulli without rebooting the computer.  If you encounter \r\n      this problem, simply turn the Bernoulli Box back on.\r\n\r\n\r\n\r\n \r\n     October 19, 1992                                          AAP1_3RD-01\r\n      Page 3 of 9\r\n\f\r\n\r\n\r\n                               ANIPLAY.EXE\r\n\r\n\r\n      ANIPLAY.EXE--FREELY DISTRIBUTABLE\r\n \r\n      You can freely distribute this program and its support files. \r\n      It is designed to let you deliver your presentations \r\n      independently of Autodesk Animator Pro 1.3.  \r\n\r\n      Please acknowledge Autodesk somewhere in your presentation; we \r\n      have provided an opening credit for this purpose.  If you want \r\n      to include aniplay.exe as part of a commercial software product, \r\n      please acknowledge our copyright in the package and/or \r\n      documentation.\r\n\r\n\r\n      RUNNING ANIPLAY.EXE FROM A FLOPPY DISK\r\n\r\n      If you plan to run aniplay.exe from a floppy disk, you must\r\n      have a resource subdirectory containing aa.mu, the .drv\r\n      (driver) file you want to use, aamenu.fnt and aahrmenu.fnt,\r\n      and any .pdr files that you may need.\r\n\r\n      Note: If you're using a VESA driver, be sure to run\r\n      v7vesa.com before running aniplay.exe.\r\n\r\n\r\n     \r\n                    ENVIRONMENT SPACE AND ADI DRIVERS\r\n\r\n\r\n      Environment space is an area of memory used to store any\r\n      SET statements, the DOS path setting in autoexec.bat, or\r\n      both.  If you receive an \"out of environment space\" message\r\n      when loading your ADI drivers for Flitape or Flipaper, you\r\n      need to specify a SHELL statement in your config.sys file\r\n      that will allocate more environment space.  To do this, add\r\n      the following statement to your config.sys file:\r\n\r\n                shell=c:\\command.com /e:750 /p\r\n\r\n      The statement to the right of the equal sign has three\r\n      parts.  The first part selects a command interpreter to use\r\n      on start-up.  The /e:750 portion expands the DOS\r\n      environment space beyond its 160-byte default value to 750\r\n      bytes.  The /p switch executes the autoexec.bat file\r\n      commands once the command processor is installed.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 4 of 9\r\n\f\r\n\r\n                                  FLITAPE\r\n\r\n\r\n     USING FLITAPE WITH A VGA OUTPUT DEVICE\r\n\r\n     Flitape is designed for use with Truecolor frame buffers, but \r\n     can produce good results with a VGA display board capable of \r\n     outputting an image to a video recording device.\r\n\r\n     When Flitape prepares an image for the display, it converts \r\n     the flic to truecolor, resizes the flic, and if necessary, \r\n     resamples the colors for a paletted display device.  However, \r\n     when the colors are resampled, Flitape does not take into \r\n     account the number of pixels of a given color--all are weighed \r\n     equally.\r\n\r\n     The resulting effect may be a \"swimming\" of colors if the \r\n     flic has a broad range of colors and the output device is \r\n     paletted.  This does not apply to truecolor frame buffers.\r\n\r\n\r\n     USING FLITAPE WITH DOS 5.0\r\n\r\n     An error message appears when both a script file to read \r\n     (-s) and a log file to record (-r) are specified on the \r\n     command line using DOS 5.0.\r\n\r\n     Flitape examines each flic name listed in the specified \r\n     script file and assigns a .fli extension to the filename as \r\n     the program verifies the validity of each flic file.  Even \r\n     though the flic listed in the script may have, for example, \r\n     a .flc extension, Flitape looks for a flic with a .fli \r\n     extension and an error message is returned.\r\n\r\n     You must rename the flics that are being called from the \r\n     script file and change the extension to .fli.\r\n\r\n     Note: This occurs only when a log file is specified on the \r\n     command line in addition to a script file; this does not occur \r\n     while using DOS versions other than 5.0.\r\n\r\n\r\n                                INPUT DEVICES\r\n\r\n\r\n      SUMMAGRAPHICS TABLET\r\n\r\n      Correction to the Summagraphics(R) Tablet information on \r\n      page 3-68 of the Autodesk Animator Pro Reference Manual:\r\n\r\n      The input devices for the Summagraphics tablet are \r\n      irreversible.  Be sure to install for the stylus if that is\r\n      your input device, or install for the puck if you are using\r\n      a puck.\r\n\r\n      If you reverse the input devices, the results are not\r\n      guaranteed.  Use the keyboard alternative to reconfigure.\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 5 of 9\r\n\f\r\n\r\n\r\n      INPUT DEVICE LOCK UP\r\n\r\n      When you invoke Autodesk Animator Pro, be sure that your \r\n      input device is properly connected.  If it is not or if your \r\n      selected COM port is incorrect, your system might lock up.\r\n      You can use the keyboard alternatives to configure the input \r\n      device once it is properly installed.  Reboot your machine,\r\n      and from the Home Panel enter the following:\r\n\r\n          Summagraphics - 'E', 'C', '3', '2'\r\n          Wacom         - 'E', 'C', '3', '3', and enter 'wacom.idr',\r\n                          and press return.\r\n          Mouse         - Automatically installed\r\n\r\n      Note: You can also delete the aa.cfg file from your \\ANI\r\n      directory.\r\n\r\n\r\n                              TARGA FILE FORMAT\r\n\r\n      The standard format for Targa files is Truecolor (RGB).\r\n      Autodesk Animator Pro can save Targa files by using the Targa \r\n      PDR converter, but it cannot directly load Targa files.\r\n\r\n      There are two ways to convert Targa files to 8-bit color\r\n      format and load them in Autodesk Animator Pro.  Use either\r\n      the numpic.poc Poco program or the Converter program to\r\n      convert the Targa file to a format loadable by Autodesk \r\n      Animator Pro.  (See the Utilities User's Guide for \r\n      instructions on how to use the Converter program.)\r\n\r\n\r\n                 AUTODESK ANIMATOR PRO DISPLAY BOARDS\r\n\r\n      This list is an update to the chart on page 14 of the\r\n      Autodesk Animator Pro Installation and Performance Guide,\r\n      describing the boards tested with Autodesk Animator Pro:\r\n\r\n      ATI WONDER\r\n      EVEREX(R) TC\r\n      ORCHID PRO DESIGNER II\r\n\r\n      NOTE: The Compaq(R) Advanced VGA is currently shipping in the\r\n      COMPAQ DESKPRO(R) 386 20e and 25e machines.  All references \r\n      to the Compaq Advanced VGA in the Autodesk Animator Pro \r\n      documentation apply to the Compaq Advanced VGA.\r\n\r\n\r\n        USING A METHEUS PREMIER VGA DISPLAY AND MICROSOFT(R) MOUSE\r\n\r\n      The Metheus Premier VGA and some versions of the Microsoft\r\n      Mouse driver are incompatible.  Microsoft Mouse versions\r\n      6.24 and 7.04 are known to work, but other versions may not\r\n      function correctly when using Autodesk Animator Pro with a\r\n      Microsoft Mouse and the Metheus Premier VGA board\r\n      installed.\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 6 of 9\r\n\f\r\n\r\n\r\n                   AUTODESK ANIMATOR PRO DISPLAY DRIVER\r\n\r\n\r\n      SUPERVGA.DRV \r\n \r\n      The supervga.drv is a display driver that works with many\r\n      (but not all) super VGA cards.  You do not need to install\r\n      this driver if you are using a VESA driver with your display\r\n      card.  To use supervga.drv, follow these steps:\r\n \r\n        1.  Copy supervga.drv from the \\VESA subdirectory to the \r\n            \\RESOURCE subdirectory of where Autodesk Animator Pro is\r\n            installed.\r\n        2.  Start up Animator Pro.\r\n        3.  Select Screen Size from the Extra menu.\r\n \r\n      If the supervga.drv recognizes your card, you see some\r\n      extra resolutions available.  Select one of these.\r\n \r\n      Due to the diversity of video hardware, the supervga.drv might\r\n      not work with your card.  Symptoms of this are display problems \r\n      when you first go to the Screen Size menu or after you have \r\n      selected a display mode from the Screen Size menu.  If this \r\n      happens, take the following steps:\r\n \r\n        1. Reboot your computer.\r\n        2. Change to the directory where Animator Pro is installed.\r\n        3. Delete the file aa.cfg.\r\n        4. Change to the \\RESOURCE subdirectory.\r\n        5. Delete the file supervga.drv.\r\n        6. Change to the directory where Animator Pro is installed.\r\n        7. Start up Animator Pro as usual.\r\n \r\n\r\n                      AUTODESK ANIMATOR PRO .PIC FORMAT\r\n\r\n\r\n      This is the Autodesk Animator Pro .pic format.  It is not\r\n      a standard file format that is readable by other programs.\r\n\r\n\r\n                               TIPS AND HINTS\r\n\r\n\r\n      LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO\r\n\r\n      You can use the numpic.poc Poco program to load single,\r\n      truecolor files of Targa or TIFF format.  After running\r\n      numpic, select Load Single RGB.  The loaded image is\r\n      converted to an 8-bit color format.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n \r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 7 of 9\r\n\f\r\n\r\n      SAVING .CEL FILES IN .GIF FORMAT\r\n\r\n      If you need to save a cel file in .gif format while \r\n      maintaining the cel's actual size, do the following:\r\n\r\n      1.  Save the cel to disk.\r\n\r\n      2.  In the Files menu, select Flic and Load.  In the file\r\n          selector, click on the *.cel button and load your cel.\r\n\r\n          Result: Your cel is loaded as a flic, and the screen\r\n          size is changed to the size of the cel.\r\n\r\n      3.  In the Files menu, click on the Picture button and save\r\n          the current frame as a GIF.\r\n\r\n\r\n\r\n      CHANGING THE SIZE OF YOUR FLIC\r\n\r\n      You can use the Match Size function in the Join panel to\r\n      reduce or enlarge the size of a flic.  Do the following:\r\n\r\n      1.  Reset the system and set the active screen to the size\r\n          you want your flic to be.\r\n\r\n      2.  Select Join from the Flic menu, make sure the Match\r\n          Size button is active, and perform a Cut join.\r\n\r\n          Result: The incoming flic is resized to match the\r\n          resolution of the first blank frame in memory.\r\n\r\n      3.  Delete the first blank frame, then save your resized\r\n          flic.\r\n\r\n          Note: Enlarged flics result in chunky pixels.\r\n\r\n\r\n\r\n      VIEWING THE NATURE IMAGES ON THE CD-ROM\r\n \r\n      You can view the images in the \\NATURE subdirectory of the\r\n      CD-ROM.  You can do this by viewing the individual files \r\n      using Autodesk Animator Pro, or by creating a script and \r\n      using ANIPLAY.EXE.  See chapter 9 in the Autodesk Animator \r\n      Pro Reference manual for details on how to view the files\r\n      individually; see the Player User's Guide for details on \r\n      how to create a script.\r\n \r\n      To locate the nature images:\r\n \r\n      1.  Change to the drive where your CD-ROM is located.\r\n      2.  Change to the \\IMAGES\\NATURE subdirectory.\r\n      3.  Enter \"dir\" to list the contents of the directory.\r\n\r\n\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 8 of 9\r\n\f\r\n\r\n\r\n                          Autodesk Trademarks\r\n\r\n      The following are registered trademarks for Autodesk, Inc.:\r\n      ADI, Advanced Modeling Extension, AME, ATC, Autodesk, Autodesk\r\n      Animator, the Autodesk logo, AutoCAD, AutoCAD Training Center,\r\n      AutoLISP, AutoShade, AutoSketch, AutoSolid, James Gleick's \r\n      CHAOS: The Software, and 3D Studio.\r\n\r\n      The following are trademarks for Autodesk, Inc.: ACAD, Advanced\r\n      User Interface, AME link, Animator Pro, Animator Pro Player, \r\n      Animation Player, ATLAST, AUI, AutoCAD Development System, AutoCAD\r\n      Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk \r\n      Animator Clips, Autodesk Animator Theatre, Autodesk Device Interface,\r\n      Autodesk Multimedia Training Center, Autodesk Software Developer's\r\n      Kit, Autodesk Training Center, AutoFlix, ContourView, Cyberized,\r\n      cyberParts, DXF, FLI, HyperChem, MTC, Multimedia Explorer, \r\n      SketchTools, Smart Cursor, Syntage, and World-Creating Toolkit.\r\n\r\n      The following are service marks of Autodesk, Inc:  Autodesk\r\n      Strategic Developer, Autodesk Strategic Developer logo, Autodesk\r\n      Registered Developer, Autodesk Registered Developer logo, and \r\n      TinkerTech.\r\n\r\n \r\n                           Third Party Trademarks\r\n\r\n      RenderMan is a registered trademark of Pixar used by Autodesk\r\n      under license from Pixar.\r\n\r\n      Fonts in VecArts subdirectory Copyright 1992 Vector Arts, Inc.\r\n\r\n      All other brand and product names are trademarks or registered \r\n      trademarks of their respective companies.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n      October 19, 1992                                          AAP1_3RD-01\r\n      Page 9 of 9"
}