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  "desc_text": "\r\n\r\n\r\n\r\n\r\n                          AUTODESK ANIMATOR PRO 1.0\r\n                                 README.DOC\r\n\r\n           AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR 1.0\r\n\r\n      CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0\r\n\r\n      The .cel file format has been updated in Autodesk Animator\r\n      Pro to support higher resolution.  To convert Autodesk\r\n      Animator Pro .cel files for use by Autodesk Animator 1.0\r\n      use Oldcel.poc located in your \\ani subdirectory.\r\n\r\n      To use Oldcel.poc:\r\n\r\n      1.  Load the cel you wish to convert and select Use from\r\n          the Poco menu.\r\n      2.  Select Oldcel.poc from the file selection window and\r\n          click on Use.\r\n      3.  At the prompts, enter a filename and directory to save\r\n          the .cel file.  Then, select Save.\r\n\r\n      The cel file will be converted and saved in the Animator\r\n      1.0 format.\r\n\r\n\r\n      TGAFLI PROGRAM\r\n\r\n      The TGAFLI program is a utility which was used with\r\n      Autodesk Animator to convert a sequentially numbered series\r\n      of Targa files into the frames of a flic.  You can use the\r\n      Numpic.poc poco program in Autodesk Animator Pro to produce\r\n      the same results.  (The description of Numpic is found in\r\n      \"Custom Poco Programs\" in Chapter 3 of your Autodesk\r\n      Animator Pro Reference Manual.) To convert a sequentially\r\n      numbered series of Targa files to a flic, run Numpic and\r\n      select Load Pics as Flic.  Select the first of your\r\n      numbered Targa files.  A menu will appear offering load\r\n      options.  Select the type of load option you want and all\r\n      the files will be converted and made into flic frames.\r\n\r\n      Note: Eight-bit Targa files are automatically converted\r\n      without displaying an option menu.\r\n\r\n      Suggestion: For best results, all Targa files to be\r\n      converted should be the same format.\r\n\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 1 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n                AUTODESK ANIMATOR PRO AND AUTODESK 3D STUDIO\r\n\r\n\r\n      SHELLING FROM AUTODESK 3D STUDIO TO AUTODESK ANIMATOR PRO\r\n\r\n      Autodesk 3D Studio uses all available extended memory to\r\n      execute its different modules and does not release the\r\n      memory until you quit the program.  As a result, if you\r\n      shell out to Autodesk Animator Pro from 3D Studio, you will\r\n      not have enough extended memory for Animator Pro to run.\r\n\r\n      CFIG386.EXE is provided with Autodesk Animator Pro and is\r\n      automatically installed when you choose either Full\r\n      Installation or Executables Only.  When CFIG386 is executed\r\n      it allows you to allocate the area of memory to be used by\r\n      3D Studio.  This frees up the rest of extended memory for\r\n      use by Autodesk Animator Pro or other programs.\r\n\r\n      NOTE: The following section assumes an understanding of DOS\r\n      system calls, conventional and extended memory, and\r\n      hardware interrupts.\r\n\r\n      To set the -extlow or -exthigh switch options for\r\n      CFIG386.EXE, you must specify the physical memory address\r\n      for each.  Be sure CFIG386.EXE is in the directory\r\n      containing Autodesk 3D Studio.  Here is an example of how\r\n      to use CFIG386.EXE:\r\n\r\n      If you have 8 megabytes of extended memory, you can type:\r\n\r\n            CFIG386 3DS.EXE -extlow 400000h -exthigh 800000h\r\n\r\n      This tells Autodesk 3D Studio that it can only use high\r\n      memory starting at 4 megabytes and up to 8 megabytes,\r\n      leaving 4 megabytes for Autodesk Animator Pro.\r\n\r\n      Note: If you enter an incorrect value for any of the switch\r\n      options, you must clear the value, then restore Autodesk\r\n      3D Studio to its original default settings before you\r\n      attempt to execute the correct option switches.  To restore\r\n      the default settings, type the following:\r\n\r\n          CFIG386 3DS.EXE -clear -minreal 4096 -maxreal 40000 -intmap 8\r\n\r\n      For further information on CFIG386.EXE and shelling from\r\n      Autodesk 3D Studio, please refer to the README.DOC file and\r\n      the Installation Guide included with Autodesk 3D Studio.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 2 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n\r\n      USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO & OTHER PROGRAMS\r\n\r\n      The internal Autodesk Animator Pro Tiff converter\r\n      (Tiff.pdr) uses the LZW compression scheme which creates a\r\n      compressed color tiff file that may be incompatible with\r\n      some software programs (including Autodesk 3D Studio).\r\n\r\n      You can convert a Tiff file to greyscale directly from\r\n      Autodesk Animator Pro by using the Tiffgrey option from the\r\n      Picture File Format Menu.  This creates a greyscale file\r\n      that can be read into 3D Studio or other software programs.\r\n\r\n      You can also use the Converter program to convert your Tiff\r\n      files to a greyscale or color file format compatible with\r\n      your software.  For example, to create a Tiff file readable\r\n      by 3D Studio, use the Converter Program and select either\r\n      Greyscale, Color Mapped or Truecolor (RGB) followed by\r\n      either None or Pack-bits as the compression scheme.\r\n      Better yet, use the Gif format which is entirely compatible\r\n      with 3D Studio.\r\n\r\n\r\n      LOADING .FLC FLICS IN AUTODESK 3D STUDIO\r\n\r\n      Versions of Autodesk 3D Studio below version 2.0 do not\r\n      recognize the .flc file extension, so, simply rename your\r\n      .flc files to .fli before accessing them.\r\n\r\n\r\n      USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS\r\n\r\n      When you use a .flc or anim cel file as an animated\r\n      background in Autodesk 3D Studio, the resolution of the\r\n      flic or cel must be the same as that of the image being\r\n      rendered in 3D Studio.\r\n\r\n\r\n             AUTODESK ANIMATOR PRO AND MICROSOFT WINDOWS(TM) 3.0\r\n\r\n\r\n      You may run Autodesk Animator Pro as a non-Windows\r\n      application while running Windows in Real or Standard mode.\r\n      When running Windows in real mode, Windows will use\r\n      conventional and expanded memory while Autodesk Animator\r\n      Pro uses the available extended memory.  To start Windows\r\n      in real mode, go to the Windows directory containing\r\n      WIN.EXE and type:\r\n\r\n          WIN /R\r\n\r\n\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 3 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n      To go to DOS from Windows select the DOS Prompt icon.  If\r\n      you are using a VESA compatible display board and intend to\r\n      use a screen resolution larger than 320x200, you will need\r\n      to load the required VESA BIOS extension program before\r\n      starting Autodesk Animator Pro.  Once you return to\r\n      Windows, the VESA BIOS extension program will not be\r\n      retained in memory.  Therefore, you must run this program\r\n      each time you go to DOS to run Autodesk Animator Pro from\r\n      Windows.\r\n\r\n      It is also possible to run Autodesk Animator Pro while\r\n      Windows is running in Standard mode.  Your system will need\r\n      to have at least 12 megabytes of RAM available before\r\n      Windows and Autodesk Animator Pro are started.  To start\r\n      Windows in standard mode, go to the Windows directory\r\n      containing WIN.EXE and type:\r\n\r\n          WIN /S\r\n\r\n      Autodesk Animator Pro will not run while Windows is running\r\n      in 386 enhanced mode.\r\n\r\n                                  PIXELPOP\r\n\r\n\r\n      In order to work properly, PixelPop must be the last TSR\r\n      loaded into memory.  This allows you to remove it from\r\n      memory without conflicting with other programs.\r\n\r\n      Note: Be sure to follow the instructions on pg.  14 of the\r\n      \"Autodesk Animator Pro Installation and Performance Guide\"\r\n      to install the VESA TSR using your autoexec.bat file.\r\n      This will ensure that the TSR is loaded before you install\r\n      Pixelpop.\r\n\r\n      If you shell out to DOS and then try to remove PixelPop\r\n      from memory, it will also cause a conflict and the results\r\n      are not guaranteed.  Pixelpop must be removed from memory\r\n      at the real DOS prompt.\r\n\r\n               AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO\r\n\r\n      We have discovered a problem in getting Autodesk Animator\r\n      Pro to run on an AST Premium 486/33 T.  This EISA-based\r\n      computer utilizes a SCSI hard drive controller.\r\n      Preliminary testing indicates that the source of the\r\n      problem is with the controller (or its interaction with\r\n      DOS), but this is not a definitive conclusion.  We are\r\n      continuing to test alternate configurations in coordination\r\n      with AST and will make our conclusions known to dealers\r\n      once a final determination has been made.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 4 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n\r\n                   RUNNING ANIPLAY.EXE FROM A FLOPPY DISK\r\n\r\n\r\n      If you plan to run ANIPLAY.EXE from a floppy disk, you must\r\n      have a resource subdirectory containing AA.MU, the .DRV\r\n      (driver) file you want to use, AAMENU.FNT and AAHRMENU.FNT,\r\n      and any .PDR files that you may need.\r\n\r\n      Note: If you're using a Vesa driver, be sure to run\r\n      V7VESA.COM before running ANIPLAY.EXE.\r\n\r\n\r\n                      ENVIRONMENT SPACE AND ADI DRIVERS\r\n\r\n\r\n      Environment space is an area of memory used to store any\r\n      set statements, the DOS path setting in autoexec.bat or\r\n      both.  If you receive an \"out of environment space\" message\r\n      when loading your ADI drivers for Flitape or Flipaper, you\r\n      need to specify a \"shell\" statement in your config.sys file\r\n      that will allocate more environment space.  To do this add\r\n      the following statement to your config.sys file:\r\n\r\n                shell=c:\\command.com /e:750 /p\r\n\r\n      The statement to the right of the equal sign has three\r\n      parts.  The first part selects a command interpreter to use\r\n      on start-up.  The /e:750 portion expands the DOS\r\n      environment space beyond its 160-byte default value to 750\r\n      bytes.  The /p switch executes the autoexec.bat file\r\n      commands once the command processor is installed.\r\n\r\n\r\n                   USING FLITAPE WITH A VGA OUTPUT DEVICE\r\n\r\n\r\n      Flitape is designed for use with truecolor frame buffers\r\n      but can produce good results with a VGA display board\r\n      capable of outputting an image to a video recording\r\n      device.\r\n\r\n      When Flitape prepares an image for the display it converts\r\n      the flic to truecolor, resizes and, if necessary,\r\n      resamples the colors for a paletted display device.\r\n      However, when the colors are resampled, Flitape does not\r\n      take into account the number of pixels of a given color;\r\n      all are weighed equally.\r\n\r\n      The resulting effect may be a \"swimming\" of colors if the\r\n      flic has a broad range of colors and the output device is\r\n      paletted.  This does not apply to truecolor frame buffers.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 5 of 9\r\n\f\r\n\r\n\r\n\r\n                                  FLITAPE\r\n\r\n\r\n     USING FLITAPE WITH A VGA OUTPUT DEVICE\r\n\r\n\r\n     Flitape is designed for use with truecolor frame buffers but can\r\n     produce good results with a VGA display board capable of outputting\r\n     an image to a video recording device.\r\n\r\n     When Flitape prepares an image for the display it converts the flic\r\n     to truecolor, resizes and, if necessary, resamples the colors for\r\n     a paletted display device.  However, when the colors are resampled,\r\n     Flitape does not take into account the number of pixels of a given\r\n     color; all are weighed equally.\r\n\r\n     The resulting effect may be a \"swimming\" of colors if the flic has\r\n     a broad range of colors and the output device is paletted.  This\r\n     does not apply to truecolor frame buffers.\r\n\r\n     USING FLITAPE WITH DOS 5.0\r\n\r\n     An error message will appear when both a script file to read (-s)\r\n     and a log file to record (-r) are specified on the command line\r\n     using DOS 5.0.\r\n\r\n     Flitape looks at each flic name listed in the specified script file\r\n     and assigns a .FLI extension to the filename as the program\r\n     verifies the validity of each flic file.  Even though the flic\r\n     listed in the script may have, for example, a .FLC extension,\r\n     Flitape looks for a flic with a .FLI extension and an error message\r\n     is returned.\r\n\r\n     You must rename the flics that are being called from the script\r\n     file, changing the extension to FLI.\r\n\r\n     Note: This only occurs when a log file is specified on the command\r\n     line in addition to a script file and does not occur while using\r\n     DOS versions other than 5.0.\r\n\r\n\r\n                                INPUT DEVICES\r\n\r\n\r\n      SUMMAGRAPHICS TABLET\r\n\r\n      Correction to the Summagraphics Tablet information on page\r\n      3-68 of the \"Autodesk Animator Pro Reference Manual\":\r\n\r\n      The input devices for the summagraphics tablet are not\r\n      reversible.  Be sure to install for the stylus if that is\r\n      your input device or install for the puck if you are using\r\n      a puck.\r\n\r\n      If you reverse the input devices, the results are not\r\n      guaranteed.  Use the keyboard alternative to reconfigure.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 6 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n      INPUT DEVICE LOCK UP\r\n\r\n      Be sure that when you invoke Autodesk Animator Pro that\r\n      your input device is properly connected.  If it is not or\r\n      if your selected COM port is incorrect your system may\r\n      appear to lock up.  You can use the keyboard alternatives\r\n      to configure the input device once it is properly\r\n      installed.  Reboot your machine, and from the Home Panel\r\n      type the following:\r\n\r\n          Summagraphics - 'E', 'C', '3', '2'\r\n          Wacom         - 'E', 'C', '3', '3' and type in 'wacom.idr'\r\n                          and press return.\r\n          Mouse         - Automatically installed\r\n\r\n      Note: You may also delete the aa.cfg file from your \\ANI\r\n      directory.\r\n\r\n\r\n                              TARGA FILE FORMAT\r\n\r\n\r\n      The standard format for Targa files is Truecolor (RGB).\r\n      Autodesk Animator Pro can save Targa files through use of\r\n      the Targa PDR converter, but it cannot directly load Targa\r\n      files.\r\n\r\n      There are two ways to convert Targa files to 8-bit color\r\n      format and load them in Autodesk Animator Pro.  Either use\r\n      the Numpic.Poc Poco program (described below), or use the\r\n      Converter program to convert the Targa file to a format\r\n      loadable by Autodesk Animator Pro.  (See the Utilities\r\n      User's Guide for instructions on how to use the Converter\r\n      program.)\r\n\r\n                    AUTODESK ANIMATOR PRO DISPLAY BOARDS\r\n\r\n\r\n      This list is an update to the chart on page 14 of the\r\n      Autodesk Animator Pro Installation and Performance Guide\r\n      describing the boards tested with Autodesk Animator Pro:\r\n\r\n      ATI WONDER\r\n      EVEREX TC\r\n      ORCHID PRO DESIGNER II\r\n\r\n      NOTE: The product formerly known as the Compaq Sunburst is\r\n      now shipping as the Compaq Advanced VGA and is currently\r\n      shipping in the DeskPro 386 20e and 25e machines.  All\r\n      references to the Compaq Sunburst in the Autodesk\r\n      Animator Pro documentation apply to the Compaq Advanced\r\n      VGA.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 7 of 9\r\n\f\r\n\r\n\r\n\r\n      USING A METHEUS PREMIER VGA DISPLAY & MICROSOFT MOUSE\r\n\r\n      The Metheus Premier VGA and some versions of the Microsoft\r\n      Mouse driver are incompatible.  Microsoft Mouse versions\r\n      6.24 and 7.04 are known to work, but other versions may not\r\n      function correctly when using Autodesk Animator Pro with a\r\n      Microsoft Mouse and the Metheus Premier VGA board\r\n      installed.\r\n\r\n\r\n                      AUTODESK ANIMATOR PRO .PIC FORMAT\r\n\r\n\r\n      This is Autodesk Animator Pro's own .pic format.  It is not\r\n      a standard file format that is readable by other programs.\r\n\r\n\r\n                                TIPS & HINTS\r\n\r\n\r\n      LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO\r\n\r\n      You can use the Numpic.poc Poco program to load single,\r\n      truecolor files of Targa or Tiff format.  After running\r\n      Numpic, select Load Single RGB.  The loaded image is\r\n      converted to 8-bit color format.\r\n\r\n\r\n      SAVING .CEL FILES IN .GIF FORMAT\r\n\r\n      If you need to save a cel file in .gif format maintaining\r\n      the cel actual size, do the following:\r\n\r\n      1.  Save the cel to disk.\r\n\r\n      2.  In the Files menu, select Flic and Load.  In the file\r\n           selector, click on the *.cel button and load your\r\n           cel.\r\n\r\n          Result: Your cel is loaded as a flic and the screen\r\n          size is changed to the size of the cel.\r\n\r\n      3.  In the Files menu, click on the Picture button and save\r\n          the current frame as a gif.\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 8 of 9\r\n\f\r\n\r\n\r\n\r\n\r\n\r\n      CHANGING THE SIZE OF YOUR FLIC\r\n\r\n      You can use the Match Size function in the Join panel to\r\n      reduce or enlarge the size of a flic.  Do the following:\r\n\r\n      1.  Reset the system and set the active screen to the size\r\n          you want your flic to be.\r\n\r\n      2.  Select Join from the Flic menu, make sure the Match\r\n          Size button is active, and perform a Cut join.\r\n\r\n          Result: The incoming flic is resized to match the\r\n          resolution of the first blank frame in memory.\r\n\r\n      3.  Delete the first blank frame, then save your resized\r\n          flic.\r\n\r\n          Note: Enlarged flics will result in chunky pixels.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n      July 24, 1991                                            AAP1RD-01\r\n      Page 9 of 9"
}