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README.DOC [展开]
 
                     |==================================|
                     |                                  |
                     |   AUTODESK 3D STUDIO RELEASE 2   |
                     |                                  |
                     |           README.DOC             |
                     |                                  |
                     |==================================|
 

This file contains information about 3D Studio Release 2 that
became available after the documentation was printed. We recommend
that you look over this information now, and then print this file
and keep a copy with your Reference Manual. Later, when you're
more familiar with 3D Studio, reread this document. Also, if you
run into a problem with the program and can't find the solution in
the Reference Manual, look again at the Readme.doc.
 
In brief, this document covers the following:
 
-    If you are using Corel Draw version 2.01 to export nested
     polygons for import into the 2D Shaper, you must use a
     special process when exporting the geometry.
 
-    Third-party drivers designed to work with Autodesk 3D Studio
     release 1.0x may not work properly with Release 2.
 
-    Using inpoint with an external VTRADI driver and a drop-frame
     time-coded tape will cause a problem when using a dropped
     frame as an inpoint.
 
-    If you are using a network with 3D Studio, you must disable
     any parallel port redirection or 3D Studio won't be able to
     locate the hardware lock.
 
-    To use file transfer programs that use the parallel port
     (such as Flying Dutchman), you must first remove the hardware
     lock.
 
-    There is an undocumented 3ds.set parameter called Mirror-
     Clip-Any that affects the reflection properties of flat-
     mirror reflections.
 
-    Objects which are closer than the Z-Clip-Near setting will be
     clipped in the reflected image of automatic reflection maps.
 
-    Improper installation of external ADI drivers can cause
     unpredictable results.
 
-    When rendering to fields, double your segment time before
     creating a preview to properly analyze precise placement on
     field-specific keyframes.
 
-    If you have problems with memory management in 3D Studio, we
     recommend you obtain automated memory managers such as
     Quarterdeck QEMM and Qualitas 386-to-the-Max.
 
-    Render to fields for best results when rendering to video. If
     you can't, then use the Vblur.ixp program from Video Post
     to smooth the image. Never use Vblur.ixp when rendering to
     fields.
 
 
COREL DRAW VERSION 2.01
 
     When nested polygons are exported from release 2.01 of Corel
     Draw as Adobe Illustrator (.ai) files, the program converts
     the curves into hundreds of closely spaced vertices with
     linear segments.
 
     Follow these steps when exporting text or nested objects to
     .ai format in Corel Draw 2.01:
 
     1.   Convert all text to curves. (Convert to Curves in the
          Arrange menu, or [Ctrl]-[V].)
 
     2.   Break apart any objects with nested holes. (Break Apart
          in the Arrange menu, or [Ctrl]-[K].)
 
     3.   Export the graphics normally, using the .ai filter.
          (Ignore the Convert Text to Curves option.)
 
RELEASE 1.0X DRIVERS
 
     Third-party drivers designed for 3D Studio Release 1.0x (such
     as those made by Vibrant Graphics or Panacea) might not work
     properly with Release 2. Please contact the manufacturer of
     your driver for an upgrade.
 
VTRADI DRIVERS AND DROP FRAME
 
     When using the external VTRADI driver and an NTSC tape using
     "Drop Frame" SMPTE time code, if you specify an "in-point" at
     a time code that does not exist on a "Drop Frame" tape, the
     results will be unpredictable. Set the in-point to any valid
     time code to avoid any problems (and we recommend using the
     standard SMPTE "Non-Drop Frame" time code method).
 
HARDWARE LOCK
 
     If you are using 3D Studio on a network system, you must
     disable any parallel-port redirection, otherwise 3D Studio
     probably won't be able to locate the hardware lock. Consult
     your network documentation for information on how to disable
     parallel-port redirection.
 
     In order to use file transfer programs that use the parallel
     port (such as Flying Dutchman and LapLink), you must first
     remove the hardware lock.
 
MIRROR-CLIP-ANY = NO
 
     This parameter affects the reflection of objects which
     intersect or surround flat-mirror reflection objects. It has
     no effect on other automatic reflections. When Mirror-Clip-
     Any is set to NO (the default) only those faces in an object
     that completely fall below the surface of a flat-mirror
     surface are clipped (not reflected). When this parameter is
     set to YES, all faces in an object that even partially fall
     below the surface of the flat-mirror surface are clipped.
 
     In almost all cases, leave this parameter set to NO. Here is
     one of the rare conditions in which you should set it to YES:
 
     You might have a flat-mirror object that is surrounded on
     it's non-mirror sides by a "shroud" (such as the prism head
     on a 35mm camera that surrounds the primary mirror inside of
     it). The mirrored side of the object is facing AWAY from the
     shroud, but under default conditions, at certain angles, the
     shroud appears reflected in the flat mirror even though it's
     behind the mirror. In this case, you want to turn off the
     reflection of the shroud, so set Mirror-Clip-Any to YES. Now,
     only those faces that are TOTALLY in front of the mirror will
     be reflected.
 
     The general rule here is: Leave this parameter set to NO,
     unless you see a reflection that should not appear, then try
     YES.
 
AUTOMATIC REFLECTION MAPS AND CLOSE OBJECTS
 
     If an object with an automatic, non-flat reflection map is
     placed closer than the Z-Clip-Near distance from another
     object, that object will appear clipped in the reflection
     map. If you see pieces of an object missing in the reflection
     of a very close object, either lower your Z-Clip-Near value,
     or increase the overall scale of your scene so that the
     objects are greater than the Z-Clip-Near distance (in units).
 
CONFIGURING ADI DRIVERS
 
     CAUTION: Improper installation of ADI drivers can cause
     unpredictable results in the operation of 3D Studio.
 
     Please read carefully the section, beginning on page 42 of
     your Installation and Performance Guide, that describes
     proper configuration of ADI drivers. It's important that you
     use the DOS set command to set the environment variables that
     3D Studio checks. 3D Studio uses these environment variables
     to find the ADI driver when the driver is needed by the
     program. If you do not set an environment variable before
     starting 3D Studio and attempt to use an ADI device from
     within the program, the function of the program might be
     limited and unpredictable results might occur. If, while
     running 3D Studio, you plan to use an ADI device but realize
     that you have not set your environment variables, save your
     work, exit the program, and then set the variables as
     instructed in the Installation and Performance Guide before
     returning to the program.
 
PREVIEWING FIELD RENDERINGS
 
     If you are going to render an animation to fields instead of
     to frames, and you need to examine certain fields using the
     Preview/Make function in the Keyframer, you must temporarily
     scale the animation to double its size before making the
     preview flic. In this way, each frame of the preview flic
     represents a field instead of a frame.
 
     Use the following procedure to create a "field-accurate"
     preview flic:
 
     1.   After loading your animation, select Time/Scale Segment
          in the Keyframer and set the number of frames to twice
          that displayed in the "Scale to:" field.
 
     2.   Use Preview/Make to create the preview flic.
 
          Although the flic will not accurately play back the
          speed of the animation, each frame will correctly
          display the position of the objects for each field of
          the animation.
 
     3.   IMPORTANT: Reload the original .3ds file to restore the
          correct frame count before rendering your animation. For
          best results, do not use Time/Scale Segment to halve the
          number of frames back to their original total.
 
     This technique is only necessary when examining an animation
     which might have abrupt changes on a field. For example, if
     you are moving an object out of camera view with a linear
     Position key to make it "disappear."
 
AUTOMATED MEMORY MANAGERS
 
     If you feel you're having memory problems while using 3D
     Studio, or can't properly shell out to external programs,
     reread the sections entitled "EMS and 3D Studio" and "Using
     CFIG386.EXE" in the Installation and Performance Guide.
 
     Your memory manager might require manual configuration to use
     various memory management schemes for different application
     programs.
 
     As noted in the Installation and Performance Guide, automated
     memory managers such as Quarterdeck QEMM and Qualitas 386-to-
     the-Max automatically reconfigure memory as needed by
     different applications.  We highly recommend that you try
     these memory managers if you have any questions about your
     memory configuration.
 
VIDEO RENDERING TIPS (FIELD RENDERING AND VBLUR.IXP)
 
     When rendering to NTSC or PAL videotape, you should render to
     fields 99 percent of the time. Field rendering increases the
     smoothness of motion and provides an extra level of
     antialiasing that you can't achieve by rendering to frames.
     Rendering by fields to videotape only appreciably increases
     rendering time when you're using automatic mirror reflection
     maps and shadows. (Note: Shadows are only calculated for the
     first frame of an animation if only the camera and non-
     shadow-casting lights are moving. Also, you can turn on the
     [First Frame Only] button in the Automatic Reflection Map
     dialogue box in the Materials Editor so that only the first
     frame of an automatic (cubic) reflection map is calculated.)
 
     If, for some reason, you decide to render to NTSC or PAL
     video with Render-Fields turned off, you can use the
     Vblur.ixp program within Video Post (with a recommended value
     between 0.6-0.8) to slightly blur the image on the vertical
     axis. Vblur.ixp also reduces some of the "ropiness" on edges
     and mitigates finely detailed moire patterns that wouldn't
     otherwise be smoothed when Render-Fields is off. You should
     also consider reducing your Texture-Blur value from 1.4-2.0
     to 0.7-1.2 so your textures don't appear too blurry.
 
     In summary, if you are rendering to NTSC or PAL video and
     want the highest quality of antialiasing with the most speed,
     and you are NOT using many automatic reflective objects or
     shadow-casting lights, you'd use:  
 
          Phong shading
          High Anti-aliasing (4x4 sample)
          Anti-alias Threshold: 0
          Texture Blur: 1.2-2.0 range
          Filter Maps: On
          Turbo: On (unless you're using very detailed bump maps)
          Render-Fields: Yes
          Video Post:  No image filtering from vblur.ixp.
 
     If you are using automatic reflection maps and shadow-casting
     lights (with moving lights and/or objects in the scene), you
     should compare your rendering speed using the above settings
     with the following settings:
 
          Texture Blur: 0.7-1.3 range
          Render-Fields: No
          Video Post:  0.6-0.8 image filtering from vblur.ixp.   
 
     CAUTION: Never use Vblur.ixp with Render-Fields turned on.
     This causes flashing in the image because the two fields are
     filtered together.
 
                        [End of Document]
001 AUTO 3D STUDIO V3.0 9×TD
README.DOC [展开]





                         |==================================|
                         |                                  |
                         |   AUTODESK 3D STUDIO RELEASE 3   |
                         |            README.DOC            |
                         |==================================|


          This file contains information about 3D Studio Release 3 that
          became available after the documentation was printed. We
          recommend that you look over this information now, and then print
          this file and keep a copy with your Reference Manual. Later, when
          you're more familiar with 3D Studio, reread this document. Also,
          if you run into a problem with the program and can't find the
          solution in the printed documentation, look again at the
          README.DOC.

          This document has been divided into 10 sections:

                I. Preliminary Information
               II. Memory Management
              III. Operating Systems and Hardware
               IV. Hardware Lock
                V. Displays and Output Device Configuration
               VI. New 3ds.set Parameters
              VII. Rendering Notes
             VIII. Network Rendering
               IX. IPAS Notes
                X. Miscellaneous Notes

          I. PRELIMINARY INFORMATION

          I.1. MODIFYING THE EXECUTABLE FILES

          Customers are reminded not to tamper with or modify in any way
          the supplied executable files (3DS.EXE) or unpredictable results
          will occur.  If the program does function unpredictably, it has
          been modified or damaged.  At that point, the only way to restore
          normal program function is to re-install 3D Studio from the
          release disks using the INSTALL procedure.

          I.2. ALWAYS USE THE 3DS.SET FILE

          3D Studio is designed to work in conjunction with the parameters
          contained in the 3DS.SET file (or an alternate .SET file that you
          may be using for the same purpose).  We do not recommend running
          3D Studio without the 3DS.SET or alternate file. See page 22 in
          the Installation Guide for instructions on how to use an
          alternate settings file.

          I.3. COMPUSERVE FORUM ON 3D STUDIO

          The CompuServe Information Service has a Forum dedicated to
          3D Studio questions and issues.  Use GO ASOFT to access the
          Forum.






          I.4. CORRECTIONS TO TUTORIALS

          A. On page 13-18, after step 3 at the top of the page, you must
             click on an item in the lights branch first for the omni light
             icon to appear.

          B. On page 18-5 at step 4, make sure that the Hide button is also
             on.

          C. On page 20-3, in the paragraph following the illustration, the
             reference to chapter 3 in the Reference Manual should read as
             follows: "All the options are described in detail in chapter
             3, 'The Pull-Down Menus,' in the Reference Manual."

          D. On page 23-14, in step 7 at the top of the page, turn on the
             Selected button before moving the selected faces.

          I.5. CONFIGURING YOUR DIGITIZING TABLET

          When you set the area of your digitizing tablet in the Program
          Configuration dialog box (described in chapter 3 of the Reference
          Manual), the defined area is lost when you reset or exit the
          program. To solve this, save a 3ds.prj file after setting your
          tablet area, and the area will be restored each time you enter
          3D Studio.


          II. MEMORY MANAGEMENT

          II.1. PAGING TO DISK

          If you don't have enough RAM, 3D Studio will use your hard disk
          as virtual memory. This is called "paging to disk." When it
          happens--usually during rendering -- 3D Studio slows down a great
          deal. To see if 3D Studio is paging to disk, select Status from
          the Info menu (or press ?). If the "Swap File" value in the
          Status dialog box is greater than 0, you're paging to disk and
          probably should get some more RAM. In any event, once you begin
          paging, you need to exit 3D Studio and restart it to clear the
          swap buffer.

          Note also that in chapter 3 of the Reference Manual, in the
          description of the Info Menu/Status command, you are referred to
          the Advanced User's Guide for more information on memory. This is
          incorrect. See instead "Virtual Memory Management" in the
          Installation Guide.

          II.2. AUTOMATED MEMORY MANAGERS

          If you feel you're having memory problems while using 3D Studio,
          or can't properly shell out to external programs, reread the
          sections entitled "EMS and 3D Studio" on page 104, and "Using
          CFIG386.EXE" on page 108 in the Installation Guide.






          Your memory manager might require manual configuration to use
          various memory management schemes for different application
          programs.

          As noted in the Installation Guide, automated memory managers
          such as Quarterdeck QEMM and Qualitas 386-to-the-Max
          automatically reconfigure memory as needed by different
          applications.  We highly recommend that you try these memory
          managers if you have any questions about your memory
          configuration.

          II.3. "ABNORMAL PROGRAM TERMINATION" ERROR MESSAGE WHILE PAGING

          On certain machines, you may receive an "Abnormal Program
          Termination" error while paging to disk.  This occurs because the
          PharLap parameter is set, and it's incompatible with some bios'.
          To disable this, move to your 3ds executable directory, and type:

                CFIG386 3DS.EXE -LFU -VSCAN 4000

          To determine what your current settings are, type:

                CFIG386 3DS.EXE

          (Read the parameters from the bottom up.)

          In addition to providing more PharLap compatibility with certain
          bios', these settings may provide slightly faster swap file
          performance while paging for all systems.  Feel free to
          experiment, but remember... the best thing to do if you're paging
          is to go out and buy more RAM.  You'll save money (by saving
          massive amounts of time) in the long run.


          III. OPERATING SYSTEMS AND HARDWARE

          III.1. WEITEK COPROCESSORS ARE NOT SUPPORTED IN RELEASE 3

          The Weitek Math Coprocessor is not supported in Release 3. Only
          the Intel and 100% compatibles are supported.

          III.2. USING 3D STUDIO UNDER WINDOWS

          A. If you want to run 3D Studio under Windows, we highly
             recommend that you use the built-in Vibrant drivers. Avoid
             using VGA or ADI drivers.

          B. Note also that Vista cards do not function properly when using
             3D Studio under Windows. You can model, but you can't render
             to the Vista display.

          C. Do not attempt to run 3D Studio as a slave system from the DOS
             shell under Windows.  You cannot exit slave mode in this





             situation, because the Alt+Esc key combination required to
             exit slave mode is intercepted by Windows, and causes Windows
             to switch to another application.

          D. In order to run 3D Studio under Windows 3.1, you must edit the
             3ds.pif file to conform to your installation. Edit the
             Start-up Directory field to match the drive and path where
             3D Studio is installed. See page 96 in the Installation Guide
             for more information on the PIF file.

          E. Before starting 3D Studio under Windows, be sure your current
             Windows/3D Studio configuration is functioning properly before
             starting work in 3D Studio.  If your configuration is not
             operating properly, you may lose your work if you switch from
             3D Studio to another application, and for some reason cannot
             return to 3D Studio.

          F. You may have problems running 3D Studio under Windows if the
             display board you are using does not have enough onboard
             memory.  If you are experiencing unsatisfactory results that
             may be due to display board memory, try reconfiguring for a
             smaller resolution.  Remember that 3DS requires at least a
             640x480x256 display resolution.

          G. Do not use 3D Studio under Windows with real mode display,
             digitizer, or VTR controller drivers. For example, some VESA
             BIOS extension TSRs are not compatible with Windows, thus
             preventing 3D Studio from using a VESA display configuration.

          III.3. 3D STUDIO R3 DOES NOT SUPPORT WINDOWS NT

          3D Studio Release 3 does not run under the currently shipping
          version of the Microsoft Windows NT operating system.

          III.4. CONFIGURING OS/2 FOR 3D STUDIO

          Although it has not been extensively tested, 3D Studio has been
          shown to run successfully under OS/2, version 2.1.  If you want
          to try running 3D Studio under OS/2, we recommend that you set
          the DOS settings for 3D Studio as follows:

          A. Set DPMI to Enabled.

          B. Set the DPMI Memory Limit to 64 MB, even if you do not have
             this much memory.

          C. Set Interrupt During I/O to ON.

          III.5. ERROR: .RES FILE NOT FOUND

          If you receive this error on starting 3D Studio, and the file
          named 3DS.RES is in the same directory as 3DS.EXE, examine the
          FILES parameter in your CONFIG.SYS file.  The default value of 8
          is insufficient; we recommend that you set FILES=40 as a minimum.





          Similarly, we recommend that you set the BUFFERS parameter to a
          similar value to ensure a sufficient number of file transfer
          buffers.  See your DOS manual for more information.


          IV. HARDWARE LOCK NOTES

          IV.1. ERRONEOUS HARDWARE LOCK ERROR MESSAGES

          A problem has been identified with some hard disk controller-I/O
          Ycards that causes the 3DS hardware lock to produce the erroneous
          error message "SentinelPro must be plugged into parallel port,"
          even though the hardware lock is properly installed.
          This problem can be caused by controller-I/O cards that use the
          WINBOND W83757F chip in the controller circuit. This chip can
          produce extraneous electrical signals that result in erroneous
          error messages from the hardware lock, even though a printer
          works properly.  Even keeping the printer turned on, as suggested
          on page 101 of the Installation Guide, doesn't cure this problem.

          Two manufacturers who use this chip, DTK and JOINDATA, have added
          capacitor circuits to their controller cards, and corrected the
          problem on their cards. However, there does not appear to be a
          less noisy replacement for the WINBOND W83757F chip. If you
          receive the error message, even though the hardware lock is
          properly installed, either use another parallel port, or replace
          the controller card.

          IV.2. NETWORKS AND THE HARDWARE LOCK

          If you are using 3D Studio on a network system, you must disable
          any parallel-port redirection, otherwise 3D Studio probably won't
          be able to locate the hardware lock. Consult your network
          documentation for instructions on how to disable parallel-port
          redirection.

          In order to use file transfer programs that use the parallel port
          (such as Flying Dutchman and LapLink), you must first remove the
          hardware lock.


          V. DISPLAY AND OUTPUT DEVICE CONFIGURATION NOTES

          V.1. VISION 16

          The 3D Studio Release 3 Installation Guide contains a section
          about the Everex/Vision Technologies Vision 16 board on page 85.
          On this page the environment variable settings are described,
          note that a leading zero must be included in front of the
          EV680MAP environment variable, such as:

               SET EV680MAP=06





          V.2. CONFIGURING ADI DRIVERS

          CAUTION: Improper installation of ADI drivers can cause
          unpredictable results in the operation of 3D Studio.
          Please read carefully the section named "Configuring Protected-
          Mode ADI Devices" beginning on page 81 of your Installation
          Guide. This section describes proper configuration of ADI
          drivers. It's important to use the DOS set command to set the
          environment variables used by 3D Studio to find the ADI drivers
          whenever they are needed by the program. If you do not set the
          appropriate environment variable before starting 3D Studio and
          then attempt to use an ADI device from within the program, the
          function of the program might be limited and unpredictable
          results might occur.

          If, while running 3D Studio, you plan to use an ADI device but
          have not set your environment variables, save your work, exit the
          program, and then set the variables as instructed in the
          Installation Guide before restarting 3D Studio.

          V.3. BEFORE YOU USE YOUR RELEASE 2 RCPADI DRIVER

          Your Release 2 RCPADI driver might not work with Release 3.
          Before using it, check to see if your display device is covered
          by the internal Vibrant drivers. If so, use the Vibrant drivers.
          If not, try your RCPADI driver. If it works, fine. If it doesn't
          work, contact the manufacturer of your display card for an
          updated version of the driver for Release 3.

          In order to use an RCPADI display driver such as RCPVESA.EXP
          which was included in the 3D Studio R2, you must choose a
          resolution larger than 640x480x256.  This is due to a font
          requirement by the R3 Materials Editor.  The R3 Materials Editor
          requires a font no larger than 8x14 when run in 640x480 mode.

          V.4. NEW RDPVISTA.EXP

          If you're currently using an RDPVISTA.EXP driver compiled before
          September, 1993, it won't work with 3D Studio Release 3.  We're
          supplying a new version of this driver for you as a convenience
          so you don't have to log into ASOFT on CompuServe and download
          it. For more information about this driver, contact Truevision.

          V.5. VIBRANT DRIVER UPDATES

          As necessary, we will be uploading updates of the Vibrant drivers
          on the ASOFT forum of Compuserve. Type GO ASOFT, enter a DL
          library, and then type:

                BRO ALL KEY: VIBRANT

          V.6. USING TIGA-BASED DISPLAYS

          If you are using a TIGA-based graphics adapter running TIGA





          version 2.x, you must copy the VG920922.RLM file found in the
          3DS3 root directory to your TIGA directory in order for the
          Vibrant Graphics drivers to work correctly with the TIGA
          standard.  (The TIGA directory, typically called "C:\TIGA", is
          created when you install the TIGA adapter.)

          We recommend that you go through the following steps before
          attempting to run the Vibrant TIGA driver with 3DS3:
          A. Ensure that the TIGA 2.x driver has been installed correctly.
             (Refer to instructions that came with your TIGA board.)

          B. Make sure that the TIGA environment variables are properly
             set. In general, this is accomplished by using the following
             SET statements:

                  set TIGA=-m<drive>:<dir> -l<drive>:<dir> -i?

                  <drive>:<dir>\TIGACD

                  <drive>:<dir>\TIGALNK -lx

          where <drive>:<dir> denotes the drive and directory that contains
          the TIGA support files (often "C:\TIGA"), and '?' is the
          interrupt setting (usually '0x60'). TIGACD.EXE and TIGALNK.EXE
          are provided by your TIGA board manufacturer. You may wish to add
          these statements to your AUTOEXEC.BAT file. Note that TIGALNK.EXE
          may not always available or necessary with some TIGA boards.

          C. Copy the VG920922.RLM file to your TIGA directory.

          D. Reboot your system with these parameters in place. Watch for
             any errors reported by the TIGACD program and verify that you
             have the TIGA 2.x device driver active.

          E. Start the Vibrant Configuration Program by typing 3ds vibcfg
             from the DOS prompt within the 3D Studio Release 3 directory,
             and configure for the board-specific TIGA selection or use
             TIGA v2.x generic selection in the card list. Test the video
             mode to ensure that you have properly installed the TIGA
             device driver and Vibrant support files.

          If you are running TIGA version 1.1, we suggest that you contact
          your board manufacturer for a TIGA version 2.x upgrade, and then

          For additional information on configuring TIGA-based systems for
          we suggest you consult and download the appropriate files
          found in the CompuServe ASOFT forum.

          V.7. USING A COMPAQ MODEL AG-1024 TIGA-BASED DISPLAY

          If you are using a Compaq model AG-1024, you will need to copy
          the VG920922.RLM file from the 3DS3 root directory to your TIGA
          directory.  You will need the TIGA 2.x driver and the VIG-AG1.EXE
          communication file for the AG-1024. These are available from





          Compaq.  Then follow the above instructions for TIGA 2.x.

          For additional information regarding configuring your Compaq
          AG-1024 for 3DS3, we suggest consult and download the appropriate
          files from the CompuServe ASOFT forum.

          V.8. DUAL MODE IN VIBCFG APPLIES ONLY TO VIBRANT DRIVERS
          The Installation Guide mentions the use of the Vibrant DUAL
          mode at the top of page 72.  You can only use the DUAL mode with
          Vibrant drivers.  Configuring the DUAL mode with drivers other
          than the Vibrant driver can cause unpredictable results.

          V.9. RUNNING A FLIC WITH DRIVERS SUPPORTING OVER 256 COLORS

          Only use flic drivers intended for running 8-bit flic files with
          8-bit (256 color) flics.  Attempting to run a standard 3D Studio
          (8-bit) flic with a flic driver designed for more than 256 colors
          will most likely cause serious, unpredictable results.  In some
          cases, it's possible to configure VIBCFG to run a flic with many
          more than 256 colors, depending on the display board you are
          using and the driver you select.  There is no way for the program
          to know what type of file you will be running under your
          configuration, so it is not possible to warn a user that unwanted
          results will occur.

          V.10. USING HIGHCOLOR AND TRUECOLOR DISPLAYS FOR MAIN DISPLAY
          Although the Vibrant Configuration program may allow it for your
          display, we do not recommend using a high-color (15- or 16-bit)
          or truecolor (24-bit) display as the Main Display.  3D Studio
          will still run, but the display colors may be unpredictable, and
          the display will run much slower than when it's in 256-color
          mode.

          V.11. DISK-TO-VTR WITH TARGA+ 64-BIT DISPLAY BOARDS

          Because of random toggling problems with the twin 32-bit buffers
          used in the Targa+ 64-bit display board, blank frames instead of
          the intended image are rendered during Disk-to-VTR operations.
          (This does not occur with the Targa16, Targa24, or Targa16/32.)
          To avoid this, instead of using the Disk-to-VTR function, use the
          command-line image loader and editing utilities supplied with
          your VTR controller. For example, DiaQuest provides TPLUSLOA.EXE
          which avoids this problem. Do not, however, use the GETTGA.EXE
          which comes with the Targa+ boards, since this causes the same
          problem.

          V.12. VTR CONTROLLER DRIVER FROM LYON LAMB

          A sample ADI driver for the Lyon Lamb MiniVAS and PCVAS VTR
          controllers from Lyon Lamb Video Animation System, Inc. has been
          included with Release 3, and can be found in the \DRIVERS
          directory.  To use this driver (LLMVAS.EXP), refer to the
          accompanying LLMVAS.DOC file for instructions.  In addition to
          the inline support for DiaQuest controllers, Release 3 also





          includes drivers for BCD and Videomedia VTR controllers, and the
          Sony EVO-9650 VTR and LVR-3000N laser video recorder.

          V.13. VTPADI DRIVERS AND DROP FRAME TIME CODE

          When using the external VTPADI driver and an NTSC tape using Drop
          Frame SMPTE time code, if you specify an inpoint at a time code
          that does not exist on a Drop Frame tape, the results will be
          unpredictable. Set the inpoint to any valid time code to avoid
          any problems (and we recommend using the standard SMPTE Non-Drop
          Frame time code method).

          VI. NEW 3DS.SET PARAMETERS

          VI.1. SHADOWS THAT MOVE WHEN THEY'RE SUPPOSED TO BE STABLE
          If your shadows are moving during an animation -- even though
          nothing else in the scene appears to be -- it's probably due to
          the way the 3D Studio calculates shadow bias. In Release 1 & 2
          and (as a default) in Release 3, the shadow bias is scaled
          RELATIVE to the scene, as defined by all the geometry in the
          scene. Thus, you can have an apparently static scene where the
          camera and all objects in the camera view are stationary, but if
          any object OUTSIDE of the scene is moving, the shadow bias will
          change and the shadows will move.

          To avoid this, set the shadow bias to ABSOLUTE by turning on the
          SHADOW-BIAS-ABSOLUTE parameter in your 3ds.set file. This causes
          the shadow bias value to be used directly, rather than scaling it
          by the scene geometry dimensions.  If you turn this switch on,
          you will probably have to adjust your bias values to get the
          results you want.  If your scene is very large, then you will
          have to use a larger bias value, and if your scene is small, you
          will have to use a smaller value. ( A scene that is about 100
          units deep will require little or no adjustment to bias).

          A specific example would be: if your scene is 1000 units deep,
          you'd have to make your bias 10 times larger than that it was set
          when in RELATIVE mode.

          Warning #1: Since this is a 3DS.SET parameter, it will affect all
          scenes rendered, and will make scenes that were previously
          correct look different.

          Warning #2: Since this isn't carried with the project file, it
          won't be propagated through your network when doing network
          rendering.  If you want to use this setting with network
          rendering, you must make sure that it's set consistently among
          all of your network slaves.

          VI.2. SETTING COLORS FOR THE TEXT EDITOR

          There are undocumented parameters at the end of your 3ds.set file
          that let you specify the color of text and selected text in the
          3D Studio text editor. ED-TEXT-COLOR sets the color of the text,





          and ED-SEL-TEXT-COLOR sets the color of selected text.

          VI.3. IXP PROCESSES AND THE OUTPUT-RENDER-COORDS PARAMETER
          When set to ON or YES, this 3ds.set parameter causes 3D Studio to
          output screen coordinate minimums and maximums for each non-
          instance object to a file on disk.  This is required by some
          third-party IXPs, such as FLARE.IXP, so that they can easily
          determine where objects are located on the rendered image and
          operate on those areas exclusively.

          VI.4. BATCH RENDERING AND THE BATCH-RENDER-PAUSE PARAMETER

          With this parameter set to YES or ON, if you render batch files
          with multiple lines, the Renderer pauses at the end of each line,
          or sequence, and displays the output. In order to proceed with
          the next line of the batch file, you must press Esc. To perform
          unattended batch rendering with multiple line scripts, set this
          parameter to NO or OFF; the Renderer will skip the display of the
          result of each line of the batch file.


          VII. RENDERING NOTES

          VII.1. OPTIMAL RENDERING PERFORMANCE FOR 486 COMPUTERS

          For optimal rendering speed on a 486, we recommend the use of an
          extended memory manager.  We have found that some 486 computers
          will render at almost twice the speed when an extended memory
          manager is being used.  The need for a memory manager for faster
          rendering speed is only required for some 486 computers.  Some
          486 computers have an extended memory manager built into the
          hardware.

          VII.2. MAKING FLICS USING HIGH PALETTE MODE
          The color compression routines in 3D Studio R3 are so much better
          than the routines in version 2.0, that High palette mode has
          become almost unnecessary. In fact, under certain cases, High
          palette mode can actually produce unwanted color artifacts.
          Therefore, we recommend that Medium palette mode be used for
          making flics instead of High.  There are still times when Low and
          Custom modes may be necessary, and those should be used
          accordingly. See "VGA Palette Control for Flics" on page 8-117 in
          the Reference Manual for detailed instructions on how to create a
          custom palette.

          VII.3. AUTOMATIC REFLECTION MAPS AND CLOSE OBJECTS

          If an object with an automatic, non-flat reflection map is placed
          closer than the Z-CLIP-NEAR distance from another object, that
          object will appear clipped in the reflection map. If you see
          pieces of an object missing in the reflection of a very close
          object, either lower your Z-CLIP-NEAR value, or increase the
          overall scale of your scene so that the objects are greater than
          the Z-CLIP-NEAR distance (in units).






          VII.4. PREVIEWING FIELD RENDERINGS
          If you are going to render an animation to fields instead of to
          frames, and you want to examine each field before preparing the
          final rendering, you can use the Preview/Make function in the
          Keyframer to do so. However, you must first scale the animation
          to twice its original length before making the preview flic. In
          this way, each frame of the preview flic represents a field
          instead of a frame. This technique is only necessary when
          examining an animation which might have abrupt changes on a
          field. Use the following procedure to create a "field-accurate"
          preview flic:

          A. Save your animation to disk before performing this procedure.

          B. Load the animation and select Time/Scale Segment in the
             Keyframer and set the number of frames to twice that displayed
             in the "Scale to:" field.

          C. Use Preview/Make to create the preview flic. Although the flic
             will not accurately play back the speed of the animation, each
             frame will correctly display the position of the objects for
             each field of the animation.

          D. IMPORTANT: Reload the original .3ds file to restore the
             correct frame count before rendering your animation. For best
             results, do not use Time/Scale Segment to halve the number of
             frames back to the original total.

          VII.5. RECOMMENDED GAMMA SETTINGS

          There are certain instances in which you can't check the output
          gamma on the output device because you're using a service bureau
          to output your files.  These include: D1 or D2 digital video,
          print media, slides, etc. In these cases, it's best to ask the
          tech people at the service bureau what gamma they want.  If they
          don't know or aren't sure, use a file output gamma of 1.8.

          VII.6. GAMMA CORRECTION CAN MAKE DARK PIXELS VERY BRIGHT

          It may be surprising to you to see very dark pixels that are
          un-gamma-corrected become much brighter when gamma corrected
          (especially to NTSC gamma of 2.2).  This is because the gamma-
          correction curve is extremely steep at the dark end of the
          luminance scale.  For example, the following table illustrates
          how much a gamma value of 2.2 affects the original RGB pixel
          value:
                                                2.2 gamma-corrected
                  Original RGB value                   RGB value
                          0                                0
                          1                               20
                          2                               28
                          3                               33
                          4                               38





                          5                               42
                          6                               46
                          7                               49
                          8                               52
                          9                               55
                         10                               58

          Conversely, there is very little RGB shift at the upper end of
          the gamma-correction curve... even with an extreme gamma value of
          2.2.

                                                 2.2 gamma-corrected
                  Original RGB value                   RGB value
                          250                             252
                          251                             253
                          252                             253
                          253                             254
                          254                             254
                          255                             255

          So, if you see large shifts at the lower end of the spectrum,
          don't panic.  That's how gamma-correction (especially NTSC gamma
          correction with a 2.2 value) works.

          If you're interested in learning more about gamma correction and
          other important aspects of computer graphic color technology,
          read "Illumination and Color in Computer Generated Imagery" by
          Roy Hall, Published by Springer-Verlag.  It contains everything
          you ever wanted to know about the subject.

          VII.7. WIREFRAME MATTE ATTRIBUTES

          The Matte attributes in the Modify/Object/Attributes dialog box
          will not produce a wireframe matte with objects that are assigned
          Wire-attribute materials. The Matte attribute always assumes a
          solid material.

          VII.8. "OBJECT NEEDS MAPPING COORDINATES" ERROR MESSAGE

          If one or more objects with a mapped material assigned but no
          mapping coordinates applied, when you render them, 3D Studio
          displays an alert box that advises you that one or more objects
          needs mapping coordinates. this alert is displayed only once,
          even if there is more than one such object.

          VII.9. COMMAND LINE RENDERING OF .PRJ FILES

          When rendering .prj files from the command line, or using a batch
          file, note the following:

          A. The rendering resolution saved in the .prj file is not
             recognized. The output image uses the default resolution.





          B. The /N (Render Fields) and /M (Show Hidden Lines) switches are
             overridden by the settings saved in the .prj file.


          VIII. NETWORK RENDERING

          VIII.1. THE MOST COMMON NETWORK PROBLEM

          YIf you're getting a large number of "Network Queue Failure"
          reports, or multiple machines that render the same frame, it's
          likely due to your machines not being properly synchronized via
          your network's Set Clock function. If the time on your various
          slave machines are more than ten seconds off, you will run into
          these problems.  In some instances, if your systems are more than
          one or two seconds off, errors can occur.  To avoid problems of
          this nature, use a network that maintains synchronization
          automatically.

          VIII.2. IPAS ROUTINES AND NETWORK RENDERING.
          When using network rendering and IPAS routines, it's best to use
          a network with its own file management system, like Novell
          NetWare. If you're using a DOS-based network (such as Lantastic),
          you may get IPAS conflicts if you keep all of your IPAS routines
          in a process directory on your central server, with all of the
          slaves accessing that machine at once.  In this case, there are
          two things you can try:

          A. Set the read-only flag for your IPAS routines.

          B. Move your IPAS routines to a process path on each of your
             slave machine's local hard disks.

          VIII.3. CAUSE OF CORRUPTED TARGA FILES WHEN USING NETWORK

          If you find that Targa files rendered by a fast (such as a 486/66
          or Pentium) machine over your  network are corrupted, the problem
          may be that the rendering machine is faster than its network card
          can handle. If this is the case, replace the network card with a
          faster one.


          IX. IPAS NOTES

          IX.1. IF YOUR R2 IPAS ROUTINE DOESN'T WORK

          Certain IPAS routines compiled with the Watcom compiler that work
          with 3DS Release 2 won't work with Release 3 because of the
          changes to Release 3's version of Phar Lap.  Try running
          YIPASFIX.EXE on the IPAS routine if it appears to allocate all
          available RAM when you go into its Setup dialog.  If that doesn't
          solve the entire problem, contact the developer of the IPAS
          routine for an update.





          IX.2. USING SXP'S WITH DIFFERENT SETTINGS AND OVERLAPPING
          OBJECTS.

          If you use two materials that use the same SXP but have different
          SXP settings on two different objects in your scene, and if the
          objects are overlapping, rendering will go slower than usual.  To
          avoid this, you can copy the SXP to a unique file name (i.e.,
          copy NOISE_I.SXP to NNOISE_I.SXP) and use each unique version of
          the SXP in each material.  This technique can also be used if you
          want to morph materials between two objects that have the same
          SXP, but with different settings.


          X. MISCELLANEOUS NOTES

          X.1. README FILE FOR THE WORLD-CREATING TOOLKIT

          The readme file on the R3 World-Creating Toolkit CD-ROM is called
          CDREADME.TXT rather than CDREADME.DOC as mentioned on page 49 in
          the Advanced User's Guide.

          X.2. .PFB FONTS ON CD-ROM AND IN FONTS DIRECTORY

          There are a total of 100 custom .PFB fonts included on the
          World-Creating Toolkit CD-ROM, and a selection of them has been
          added to the installation disks to be copied into the fonts
          subdirectory.  Because there is more space on 1.44 MB (3.5")
          disks than on 1.2 MB (5.25") disks, more of these sample files
          will be copied into your fonts subdirectory from the first type
          of installation disks than from the second type. However, all 100
          available fonts are included on the CD-ROM, no matter which type
          of disks you have.

          X.3. .PFB FONTS AND AUTODESK ANIMATOR PRO

          We do not recommend using the .PFB fonts that are included with
          3D Studio in Autodesk Animator Pro version 1.3a, as the fonts
          have been customized for use in 3D Studio.

          X.4. RENDERING EASTER4.3DS FROM THE R3 WORLD-CREATING TOOLKIT

          In order to render the EASTER4.3DS mesh file found in the World-
          Creating Toolkit CD-ROM supplied to you with Release 3, you must
          have the IPAS program called NOISE2_I.SXP file in one of your map
          path directories.  If you already have a file named NOISE2_I.SXP,
          no further action is necessary. However, if you don't have such a
          file, you can either copy NOISE_I.SXP as NOISE2_I.SXP or use the
          Materials Editor to replace NOISE2_I.SXP with NOISE_I.SXP in the
          material that uses this file.

          X.5. ADDITIONAL SAMPLE FILES IN THE MESHES DIRECTORY

          There are fifteen additional sample files in the meshes directory
          and one additional sample file in the vpost directory that merit





          special attention. They are described in the SAMPLES.DOC file,
          which has also been copied into the same directory as this
          readme.doc. We recommend that you load the sample files, read the
          SAMPLES.DOC file, and experiment.

          X.6. UTILITY TO CREATE IFL FILES

          We've included a small utility on the Release 3 disks, called
          MAKEIFL.EXE, that creates an .IFL file from series of
          sequentially numbered image files. It's run from the DOS command
          line using the following syntax:

          MAKEIFL <file name> <prefix> <start frame#> <end frame#> (suffix)

          The <prefix> argument is the first four letters of the image file
          name. For example, the prefix for BOOK0000.tga is BOOK.
          The (suffix) option lets you specify the file suffix. (The
          default is .TGA.) To use another file suffix, enter GIF, CEL,
          JPEG, or TIF here.

          EXAMPLES:

               MAKEIFL SKY CLDS 0 200

          Creates SKY.IFL listing CLDS0000.tga to CLDS0200.tga.

               MAKEIFL TVSCREEN SCRN 40 0 GIF

          Creates TVSCREEN.IFL listing SCRN0040.gif to SCRN0000.gif.

          To see brief instructions on how to use the utility, type:

               MAKEIFL

          NOTE: When the START frame number is higher than the END
          frame, the list is created in descending order.  This is a good
          method to reverse the order of animated sequences and maps.

          X.7. .VUE FILES HAVE CHANGED FROM RELEASE 2.0

          .VUE files have changed in Release 3 so that the contents of the
          file represent the absolute transformation matrix of an object.
          This should make the object representation in the file less
          confusing than it was in the old .VUE file.  .VUE files created
          in 3D Studio R2 (2.0) are compatible with Release 3, although
          .VUE files created in Release 3 are not compatible with version
          2.0. This change was implemented in Release 2.01, so that any
          .VUE files created in that version are 100% compatible with
          Release 3 .VUE files.

          X.8. USING COREL DRAW VERSION 2.01 WITH 3D STUDIO

          When nested polygons are exported from release 2.01 of Corel Draw
          as Adobe Illustrator (.ai) files, the program converts the curves





          into hundreds of closely spaced vertices with linear segments.
          Follow these steps when exporting text or nested objects to .ai
          format in Corel Draw 2.01:

          A. Convert all text to curves. (Convert to Curves in the Arrange
             menu, or [Ctrl]-[V].)

          B. Break apart any objects with nested holes. (Break Apart in
             the Arrange menu, or [Ctrl]-[K].)

          C. Export the graphics normally, using the .ai filter. (Ignore
             the Convert Text to Curves option.)

          X.9. .AI FILES CANNOT BE LOADED BY ADOBE ILLUSTRATOR 4.0

          .AI files saved by 3D Studio cannot be loaded into Adobe
          Illustrator version 4.0, However, they can be loaded into Corel
          Draw.

          X.10. RESTORING DATA AFTER A CRASH

          If you should (perish the thought) crash while in 3D Studio, AND
          you have recently pressed the Hold button in the icon panel, you
          can restore the data in the Hold buffer. The Hold buffer is
          stored in the TEMP directory in a file called MODEH$$$.TMP.
          Rename this file to anything with a .3ds extension (HOLD.3DS),
          and then load the renamed file.

          X.11. USING SHAPES/ALIGN LEFT AND ALIGN RIGHT IN THE 3D LOFTER

          When you use Shapes/Align Left and Align Right on a SurfRev path
          in the 3D Lofter, the direction of the path (clockwise or
          counterclockwise) affects the direction of the face normals in
          the resultant object. For example, using Align Left with the
          default counterclockwise SurfRev path results in the face normals
          pointing outward; but using Align Right with the same path
          results in the face normals pointing inward. On the other hand,
          using Align Left with a clockwise path results in inward pointing
          faces, while using Align Right with a clockwise path results in
          outward pointing faces.

          X.12. USING TRACKS/FILE INSERT WITH MORPH KEYS

          When you use the Tracks/File Insert command in the Keyframer with
          Morph keys, the morph target objects must have the same names in
          both the source and destination files.

          X.13. EFFECT OF DOUBLE BUTTON IN TRACKINFO DIALOG BOX

          When you use the Double button in the Track Info dialog box
          to double the length of an animation segment, remember that it
          overwrites the keys on the last frame of the active segment with
          copies of the keys at frame 0. If you have a 30-frame active
          segment, Double produces an active segment twice as long, or 60





          frames. The keys on the last frame of the original active segment
          (frame 30) are overwritten by the keys on frame 0.

          X.14. USING INHERIT LINKS WITH FIRST KEYFRAME OTHER THAN FRAME 0

          If you do an Inherit Links operation on a frame before the first
          keyframe, the keys are created at the first keyframe, rather than
          at frame 0, as stated in the Reference Manual.

          X.15. ILLUSTRATION ERROR IN REFERENCE MANUAL

          On page 5-31 of the Reference Manual, the illustration labelled
          as union represents the original two polygons, and the topmost
          illustration is the result of a union operation.

          X.16. MORE ABOUT FACE MAPPING

          As discussed on page 9-66 of the Reference Manual, the face map
          button in the Materials Editor lets you place a mapped area in
          each rectangular facet of an object without applying mapping
          coordinates to it. This method can cause one facet to be mapped
          with the same portion of the bitmap. That is, one of the
          rectangular facets will display the same half of the map, twice,
          rather than applying the entire map to the facet. At this
          writing, there is no work-around, so plan your images
          accordingly.

          [END OF README.DOC]
002 AUTO 3D STUDIO DEMO 11×TD
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AUTO 3D STUDIO V3.0 的汉字环境,含多种汉字字体,可在3DS 下标注汉字.
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008 Auto Animator Plus V2.0 1×HD
RAW 1.raw
原始 1.IMG
009 PC ANIMATE PLUS 3×DD
README.DOC [展开]
Installation Instructions for PC Animate Plus
---------------------------------------------

The install.bat batch file will install PC Animate Plus onto your hard
disk.  By default, the install process will copy from the installation
disks in drive A to the hard disk drive C.  If you need to change either
default, you can modify the execution of the install program by listing
new drives to be used in place of the default drives.  To change the
source disk drive, the drive where the install program will find the
source files, list the source drive (Don't forget the colon!) on the command
line.  To change the destination drive, you MUST enter the source drive
even if you will be using A: and then enter the new drive letter to use
for the destination (Don't forget the colon!)

For example, to read the installation disks from drive B, use the following
command:

install B:

To install PC Animate Plus onto your hard drive D, use the following command:

install A: D:

To install PC Animate Plus from drive B onto drive D, use the following
command:

install B: D:

There are two environment variables which PC Animate Plus uses.  Properly
setting these variables will enhance performance and ease of use.  The
three environment strings should be set in the autoexec.bat file so they are
always set after booting your computer.  The two environment variables are:

TMP	Specifies a disk/directory where PC Animate Plus should put it's
	temporary files.  If not set, PC Animate Plus will use the current
	disk/directory.

SB	Specifies the port address and interrupt level of the SoundBlaster
	card, if you have one.  PC Animate Plus uses the SoundBlaster for
	playing sound effects during animations.  This environment variable
	is specified as the port number (in hexidecimal), followed by a
	comma (,), followed by the interrupt (IRQ) the board is set to.
	Incorrect settings can cause your computer to lock up, so be sure
	these are correct.  For example, to specify a SoundBlaster board at
	port number 220h with interrupt 7 you would use the following setting
	for the SB variable:

	set SB=220,7
原始 1.DDI 2.DDI 3.DDI
010 Auto Animator Pro V1.0 6×HD
README.DOC [展开]




                          AUTODESK ANIMATOR PRO 1.0
                                 README.DOC

           AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR 1.0

      CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0

      The .cel file format has been updated in Autodesk Animator
      Pro to support higher resolution.  To convert Autodesk
      Animator Pro .cel files for use by Autodesk Animator 1.0
      use Oldcel.poc located in your \ani subdirectory.

      To use Oldcel.poc:

      1.  Load the cel you wish to convert and select Use from
          the Poco menu.
      2.  Select Oldcel.poc from the file selection window and
          click on Use.
      3.  At the prompts, enter a filename and directory to save
          the .cel file.  Then, select Save.

      The cel file will be converted and saved in the Animator
      1.0 format.


      TGAFLI PROGRAM

      The TGAFLI program is a utility which was used with
      Autodesk Animator to convert a sequentially numbered series
      of Targa files into the frames of a flic.  You can use the
      Numpic.poc poco program in Autodesk Animator Pro to produce
      the same results.  (The description of Numpic is found in
      "Custom Poco Programs" in Chapter 3 of your Autodesk
      Animator Pro Reference Manual.) To convert a sequentially
      numbered series of Targa files to a flic, run Numpic and
      select Load Pics as Flic.  Select the first of your
      numbered Targa files.  A menu will appear offering load
      options.  Select the type of load option you want and all
      the files will be converted and made into flic frames.

      Note: Eight-bit Targa files are automatically converted
      without displaying an option menu.

      Suggestion: For best results, all Targa files to be
      converted should be the same format.


      July 24, 1991                                            AAP1RD-01
      Page 1 of 9





                AUTODESK ANIMATOR PRO AND AUTODESK 3D STUDIO


      SHELLING FROM AUTODESK 3D STUDIO TO AUTODESK ANIMATOR PRO

      Autodesk 3D Studio uses all available extended memory to
      execute its different modules and does not release the
      memory until you quit the program.  As a result, if you
      shell out to Autodesk Animator Pro from 3D Studio, you will
      not have enough extended memory for Animator Pro to run.

      CFIG386.EXE is provided with Autodesk Animator Pro and is
      automatically installed when you choose either Full
      Installation or Executables Only.  When CFIG386 is executed
      it allows you to allocate the area of memory to be used by
      3D Studio.  This frees up the rest of extended memory for
      use by Autodesk Animator Pro or other programs.

      NOTE: The following section assumes an understanding of DOS
      system calls, conventional and extended memory, and
      hardware interrupts.

      To set the -extlow or -exthigh switch options for
      CFIG386.EXE, you must specify the physical memory address
      for each.  Be sure CFIG386.EXE is in the directory
      containing Autodesk 3D Studio.  Here is an example of how
      to use CFIG386.EXE:

      If you have 8 megabytes of extended memory, you can type:

            CFIG386 3DS.EXE -extlow 400000h -exthigh 800000h

      This tells Autodesk 3D Studio that it can only use high
      memory starting at 4 megabytes and up to 8 megabytes,
      leaving 4 megabytes for Autodesk Animator Pro.

      Note: If you enter an incorrect value for any of the switch
      options, you must clear the value, then restore Autodesk
      3D Studio to its original default settings before you
      attempt to execute the correct option switches.  To restore
      the default settings, type the following:

          CFIG386 3DS.EXE -clear -minreal 4096 -maxreal 40000 -intmap 8

      For further information on CFIG386.EXE and shelling from
      Autodesk 3D Studio, please refer to the README.DOC file and
      the Installation Guide included with Autodesk 3D Studio.

      July 24, 1991                                            AAP1RD-01
      Page 2 of 9






      USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO & OTHER PROGRAMS

      The internal Autodesk Animator Pro Tiff converter
      (Tiff.pdr) uses the LZW compression scheme which creates a
      compressed color tiff file that may be incompatible with
      some software programs (including Autodesk 3D Studio).

      You can convert a Tiff file to greyscale directly from
      Autodesk Animator Pro by using the Tiffgrey option from the
      Picture File Format Menu.  This creates a greyscale file
      that can be read into 3D Studio or other software programs.

      You can also use the Converter program to convert your Tiff
      files to a greyscale or color file format compatible with
      your software.  For example, to create a Tiff file readable
      by 3D Studio, use the Converter Program and select either
      Greyscale, Color Mapped or Truecolor (RGB) followed by
      either None or Pack-bits as the compression scheme.
      Better yet, use the Gif format which is entirely compatible
      with 3D Studio.


      LOADING .FLC FLICS IN AUTODESK 3D STUDIO

      Versions of Autodesk 3D Studio below version 2.0 do not
      recognize the .flc file extension, so, simply rename your
      .flc files to .fli before accessing them.


      USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS

      When you use a .flc or anim cel file as an animated
      background in Autodesk 3D Studio, the resolution of the
      flic or cel must be the same as that of the image being
      rendered in 3D Studio.


             AUTODESK ANIMATOR PRO AND MICROSOFT WINDOWS(TM) 3.0


      You may run Autodesk Animator Pro as a non-Windows
      application while running Windows in Real or Standard mode.
      When running Windows in real mode, Windows will use
      conventional and expanded memory while Autodesk Animator
      Pro uses the available extended memory.  To start Windows
      in real mode, go to the Windows directory containing
      WIN.EXE and type:

          WIN /R



      July 24, 1991                                            AAP1RD-01
      Page 3 of 9





      To go to DOS from Windows select the DOS Prompt icon.  If
      you are using a VESA compatible display board and intend to
      use a screen resolution larger than 320x200, you will need
      to load the required VESA BIOS extension program before
      starting Autodesk Animator Pro.  Once you return to
      Windows, the VESA BIOS extension program will not be
      retained in memory.  Therefore, you must run this program
      each time you go to DOS to run Autodesk Animator Pro from
      Windows.

      It is also possible to run Autodesk Animator Pro while
      Windows is running in Standard mode.  Your system will need
      to have at least 12 megabytes of RAM available before
      Windows and Autodesk Animator Pro are started.  To start
      Windows in standard mode, go to the Windows directory
      containing WIN.EXE and type:

          WIN /S

      Autodesk Animator Pro will not run while Windows is running
      in 386 enhanced mode.

                                  PIXELPOP


      In order to work properly, PixelPop must be the last TSR
      loaded into memory.  This allows you to remove it from
      memory without conflicting with other programs.

      Note: Be sure to follow the instructions on pg.  14 of the
      "Autodesk Animator Pro Installation and Performance Guide"
      to install the VESA TSR using your autoexec.bat file.
      This will ensure that the TSR is loaded before you install
      Pixelpop.

      If you shell out to DOS and then try to remove PixelPop
      from memory, it will also cause a conflict and the results
      are not guaranteed.  Pixelpop must be removed from memory
      at the real DOS prompt.

               AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO

      We have discovered a problem in getting Autodesk Animator
      Pro to run on an AST Premium 486/33 T.  This EISA-based
      computer utilizes a SCSI hard drive controller.
      Preliminary testing indicates that the source of the
      problem is with the controller (or its interaction with
      DOS), but this is not a definitive conclusion.  We are
      continuing to test alternate configurations in coordination
      with AST and will make our conclusions known to dealers
      once a final determination has been made.

      July 24, 1991                                            AAP1RD-01
      Page 4 of 9






                   RUNNING ANIPLAY.EXE FROM A FLOPPY DISK


      If you plan to run ANIPLAY.EXE from a floppy disk, you must
      have a resource subdirectory containing AA.MU, the .DRV
      (driver) file you want to use, AAMENU.FNT and AAHRMENU.FNT,
      and any .PDR files that you may need.

      Note: If you're using a Vesa driver, be sure to run
      V7VESA.COM before running ANIPLAY.EXE.


                      ENVIRONMENT SPACE AND ADI DRIVERS


      Environment space is an area of memory used to store any
      set statements, the DOS path setting in autoexec.bat or
      both.  If you receive an "out of environment space" message
      when loading your ADI drivers for Flitape or Flipaper, you
      need to specify a "shell" statement in your config.sys file
      that will allocate more environment space.  To do this add
      the following statement to your config.sys file:

                shell=c:\command.com /e:750 /p

      The statement to the right of the equal sign has three
      parts.  The first part selects a command interpreter to use
      on start-up.  The /e:750 portion expands the DOS
      environment space beyond its 160-byte default value to 750
      bytes.  The /p switch executes the autoexec.bat file
      commands once the command processor is installed.


                   USING FLITAPE WITH A VGA OUTPUT DEVICE


      Flitape is designed for use with truecolor frame buffers
      but can produce good results with a VGA display board
      capable of outputting an image to a video recording
      device.

      When Flitape prepares an image for the display it converts
      the flic to truecolor, resizes and, if necessary,
      resamples the colors for a paletted display device.
      However, when the colors are resampled, Flitape does not
      take into account the number of pixels of a given color;
      all are weighed equally.

      The resulting effect may be a "swimming" of colors if the
      flic has a broad range of colors and the output device is
      paletted.  This does not apply to truecolor frame buffers.

      July 24, 1991                                            AAP1RD-01
      Page 5 of 9




                                  FLITAPE


     USING FLITAPE WITH A VGA OUTPUT DEVICE


     Flitape is designed for use with truecolor frame buffers but can
     produce good results with a VGA display board capable of outputting
     an image to a video recording device.

     When Flitape prepares an image for the display it converts the flic
     to truecolor, resizes and, if necessary, resamples the colors for
     a paletted display device.  However, when the colors are resampled,
     Flitape does not take into account the number of pixels of a given
     color; all are weighed equally.

     The resulting effect may be a "swimming" of colors if the flic has
     a broad range of colors and the output device is paletted.  This
     does not apply to truecolor frame buffers.

     USING FLITAPE WITH DOS 5.0

     An error message will appear when both a script file to read (-s)
     and a log file to record (-r) are specified on the command line
     using DOS 5.0.

     Flitape looks at each flic name listed in the specified script file
     and assigns a .FLI extension to the filename as the program
     verifies the validity of each flic file.  Even though the flic
     listed in the script may have, for example, a .FLC extension,
     Flitape looks for a flic with a .FLI extension and an error message
     is returned.

     You must rename the flics that are being called from the script
     file, changing the extension to FLI.

     Note: This only occurs when a log file is specified on the command
     line in addition to a script file and does not occur while using
     DOS versions other than 5.0.


                                INPUT DEVICES


      SUMMAGRAPHICS TABLET

      Correction to the Summagraphics Tablet information on page
      3-68 of the "Autodesk Animator Pro Reference Manual":

      The input devices for the summagraphics tablet are not
      reversible.  Be sure to install for the stylus if that is
      your input device or install for the puck if you are using
      a puck.

      If you reverse the input devices, the results are not
      guaranteed.  Use the keyboard alternative to reconfigure.

      July 24, 1991                                            AAP1RD-01
      Page 6 of 9





      INPUT DEVICE LOCK UP

      Be sure that when you invoke Autodesk Animator Pro that
      your input device is properly connected.  If it is not or
      if your selected COM port is incorrect your system may
      appear to lock up.  You can use the keyboard alternatives
      to configure the input device once it is properly
      installed.  Reboot your machine, and from the Home Panel
      type the following:

          Summagraphics - 'E', 'C', '3', '2'
          Wacom         - 'E', 'C', '3', '3' and type in 'wacom.idr'
                          and press return.
          Mouse         - Automatically installed

      Note: You may also delete the aa.cfg file from your \ANI
      directory.


                              TARGA FILE FORMAT


      The standard format for Targa files is Truecolor (RGB).
      Autodesk Animator Pro can save Targa files through use of
      the Targa PDR converter, but it cannot directly load Targa
      files.

      There are two ways to convert Targa files to 8-bit color
      format and load them in Autodesk Animator Pro.  Either use
      the Numpic.Poc Poco program (described below), or use the
      Converter program to convert the Targa file to a format
      loadable by Autodesk Animator Pro.  (See the Utilities
      User's Guide for instructions on how to use the Converter
      program.)

                    AUTODESK ANIMATOR PRO DISPLAY BOARDS


      This list is an update to the chart on page 14 of the
      Autodesk Animator Pro Installation and Performance Guide
      describing the boards tested with Autodesk Animator Pro:

      ATI WONDER
      EVEREX TC
      ORCHID PRO DESIGNER II

      NOTE: The product formerly known as the Compaq Sunburst is
      now shipping as the Compaq Advanced VGA and is currently
      shipping in the DeskPro 386 20e and 25e machines.  All
      references to the Compaq Sunburst in the Autodesk
      Animator Pro documentation apply to the Compaq Advanced
      VGA.

      July 24, 1991                                            AAP1RD-01
      Page 7 of 9




      USING A METHEUS PREMIER VGA DISPLAY & MICROSOFT MOUSE

      The Metheus Premier VGA and some versions of the Microsoft
      Mouse driver are incompatible.  Microsoft Mouse versions
      6.24 and 7.04 are known to work, but other versions may not
      function correctly when using Autodesk Animator Pro with a
      Microsoft Mouse and the Metheus Premier VGA board
      installed.


                      AUTODESK ANIMATOR PRO .PIC FORMAT


      This is Autodesk Animator Pro's own .pic format.  It is not
      a standard file format that is readable by other programs.


                                TIPS & HINTS


      LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO

      You can use the Numpic.poc Poco program to load single,
      truecolor files of Targa or Tiff format.  After running
      Numpic, select Load Single RGB.  The loaded image is
      converted to 8-bit color format.


      SAVING .CEL FILES IN .GIF FORMAT

      If you need to save a cel file in .gif format maintaining
      the cel actual size, do the following:

      1.  Save the cel to disk.

      2.  In the Files menu, select Flic and Load.  In the file
           selector, click on the *.cel button and load your
           cel.

          Result: Your cel is loaded as a flic and the screen
          size is changed to the size of the cel.

      3.  In the Files menu, click on the Picture button and save
          the current frame as a gif.

      July 24, 1991                                            AAP1RD-01
      Page 8 of 9






      CHANGING THE SIZE OF YOUR FLIC

      You can use the Match Size function in the Join panel to
      reduce or enlarge the size of a flic.  Do the following:

      1.  Reset the system and set the active screen to the size
          you want your flic to be.

      2.  Select Join from the Flic menu, make sure the Match
          Size button is active, and perform a Cut join.

          Result: The incoming flic is resized to match the
          resolution of the first blank frame in memory.

      3.  Delete the first blank frame, then save your resized
          flic.

          Note: Enlarged flics will result in chunky pixels.
























      July 24, 1991                                            AAP1RD-01
      Page 9 of 9
011 Auto Animator Pro V1.3 6×HD
电脑动画制作专家系统,3D STUDIO 的姊妹篇,可演示,修饰3D STUDIO 的作品.
README.DOC [展开]




                          AUTODESK ANIMATOR PRO(TM) 1.3
                                 README.DOC


          AUTODESK ANIMATOR PRO AND AUTODESK ANIMATOR(R) 1.0


      CONVERTING .CEL FILES FOR USE IN AUTODESK ANIMATOR 1.0

      The .cel file format has been updated in Autodesk Animator
      Pro to support higher resolution.  To convert Autodesk
      Animator Pro .cel files for use by Autodesk Animator 1.0,
      use oldcel.poc, located in your \ANI subdirectory.

      To use oldcel.poc:

      1.  Load the cel you want to convert and select Use from
          the Poco menu.
      2.  Select oldcel.poc from the file selection window and
          click on Use.
      3.  At the prompts, enter a filename and directory to save
          the .cel file.  Then select Save.

      The cel file will be converted and saved in the Autodesk
      Animator 1.0 format.


      TGAFLI PROGRAM

      The Tgafli program is a utility that Autodesk Animator used
      to convert a sequentially numbered series of Targa files into 
      the frames of a flic.  You can use the numpic.poc Poco 
      program in Autodesk Animator Pro to produce the same results.  
      (You can find a description of numpic in "Custom Poco Programs" 
      in chapter 3 of your Autodesk Animator Pro Reference Manual.) 
      To convert a sequentially numbered series of Targa files into 
      a flic: 

      1.  Run numpic and select Load Pics as Flic.  
      2.  Select the first of your numbered Targa files.  
          A menu appears offering load options.
      3.  Select the type of load option you want and all the files 
          will be converted into flic frames.

      Note: Eight-bit Targa files are automatically converted
      without displaying an option menu.

      Suggestion: For best results, all Targa files to be
      converted should be in the same format.






      October 19, 1992                                          AAP1_3RD-01
      Page 1 of 9




                 AUTODESK ANIMATOR PRO AND 3D STUDIO(R)

 
      SHELLING FROM AUTODESK ANIMATOR PRO TO 3D STUDIO
 
      Generally it is better to exit Autodesk Animator Pro before
      starting 3D Studio.  However, if you have a lot of random-access
      memory (RAM) (16 MB recommended) and would like to shell out to
      3D Studio, you can use the following procedure: 
 
            1.  Run cfig386 on ANI.EXE by entering the following
                on the command line:
 
                     cfig386 ani.exe -maxreal FFFFh
 
                This restricts the amount of real mode memory 
                Autodesk Animator Pro uses.
 
            2.  When you execute ANI.EXE, include a -mem parameter 
                on the command line followed by about 1/3 of the 
                memory on your machine.  For example, for a 16 MB 
                machine you might enter:
 
                    ani -mem 5333333
 
                This restricts the amount of protected mode 
                memory Autodesk Animator Pro uses.
      


      USING ANIMATOR PRO TIFF FILES WITH 3D STUDIO AND OTHER PROGRAMS

      The internal Autodesk Animator Pro TIFF converter
      (tiff.pdr) uses the LZW compression scheme, which creates a
      compressed color TIFF file that may be incompatible with
      some software programs (including 3D Studio).

      You can convert a TIFF file to greyscale directly from
      Autodesk Animator Pro by using the Tiffgrey option on the
      Picture File Format menu.  This creates a greyscale file
      that can be read into 3D Studio or other software programs.

      You can also use the Converter program to convert your TIFF
      files to a greyscale or color file format compatible with
      your software.  For example, to create a TIFF file readable
      by 3D Studio, use the Converter Program and select either
      Greyscale, Color Mapped, or Truecolor (RGB) followed by
      either None or Pack-bits as the compression scheme.  Better
      yet, use the GIF format, which is entirely compatible with
      3D Studio.






      October 19, 1992                                          AAP1_3RD-01
      Page 2 of 9


      LOADING .FLC FLICS IN 3D STUDIO

      Versions of 3D Studio below version 2.0 do not recognize 
      the .flc file extension, so you must rename your .flc files 
      to .fli(tm) before you can access them.


      USING FLICS AND CELS AS ANIMATED 3D STUDIO BACKGROUNDS

      When you use a .flc or anim cel file as an animated
      background in 3D Studio, the resolution of the flic or cel 
      must match that of the image being rendered in 3D Studio.


                              PIXELPOP(TM)


      In order to work properly, PixelPop must be the last 
      terminate-and-stay-resident (TSR) program loaded into memory.
      This lets you remove it from memory without conflicting with
      other programs.

      Note: Be sure to follow the instructions on page 14 of the
      Autodesk Animator Pro Installation and Performance Guide
      to install the VESA TSR using your autoexec.bat file.  This
      ensures that the TSR is loaded before you install PixelPop.

      If you shell out to DOS and then try to remove PixelPop from
      memory, it also causes a conflict and the results are not 
      guaranteed.  You must remove Pixelpop from memory at the real 
      DOS prompt.


          AST PREMIUM 486/33 T AND AUTODESK ANIMATOR PRO


      Autodesk Animator Pro has problems running on an AST(R) 
      Premium 486/33 T.  This EISA-based computer uses a SCSI hard
      drive controller.  Preliminary testing indicates that the 
      source of the problem is with the controller (or its 
      interaction with DOS), but this is not definite.  We are 
      testing other configurations in coordination with AST and 
      will make our conclusions known to dealers.


               BERNOULLI BOXES AND AUTODESK ANIMATOR PRO
 
 
      When Autodesk Animator Pro and the driver for IOMEGA's 
      Bernoulli Box interact, the program can take a minute or two 
      to start up.   This happens when you boot up your computer 
      with the Bernoulli Box turned on, then turned off the 
      Bernoulli without rebooting the computer.  If you encounter 
      this problem, simply turn the Bernoulli Box back on.



 
     October 19, 1992                                          AAP1_3RD-01
      Page 3 of 9



                               ANIPLAY.EXE


      ANIPLAY.EXE--FREELY DISTRIBUTABLE
 
      You can freely distribute this program and its support files. 
      It is designed to let you deliver your presentations 
      independently of Autodesk Animator Pro 1.3.  

      Please acknowledge Autodesk somewhere in your presentation; we 
      have provided an opening credit for this purpose.  If you want 
      to include aniplay.exe as part of a commercial software product, 
      please acknowledge our copyright in the package and/or 
      documentation.


      RUNNING ANIPLAY.EXE FROM A FLOPPY DISK

      If you plan to run aniplay.exe from a floppy disk, you must
      have a resource subdirectory containing aa.mu, the .drv
      (driver) file you want to use, aamenu.fnt and aahrmenu.fnt,
      and any .pdr files that you may need.

      Note: If you're using a VESA driver, be sure to run
      v7vesa.com before running aniplay.exe.


     
                    ENVIRONMENT SPACE AND ADI DRIVERS


      Environment space is an area of memory used to store any
      SET statements, the DOS path setting in autoexec.bat, or
      both.  If you receive an "out of environment space" message
      when loading your ADI drivers for Flitape or Flipaper, you
      need to specify a SHELL statement in your config.sys file
      that will allocate more environment space.  To do this, add
      the following statement to your config.sys file:

                shell=c:\command.com /e:750 /p

      The statement to the right of the equal sign has three
      parts.  The first part selects a command interpreter to use
      on start-up.  The /e:750 portion expands the DOS
      environment space beyond its 160-byte default value to 750
      bytes.  The /p switch executes the autoexec.bat file
      commands once the command processor is installed.










      October 19, 1992                                          AAP1_3RD-01
      Page 4 of 9


                                  FLITAPE


     USING FLITAPE WITH A VGA OUTPUT DEVICE

     Flitape is designed for use with Truecolor frame buffers, but 
     can produce good results with a VGA display board capable of 
     outputting an image to a video recording device.

     When Flitape prepares an image for the display, it converts 
     the flic to truecolor, resizes the flic, and if necessary, 
     resamples the colors for a paletted display device.  However, 
     when the colors are resampled, Flitape does not take into 
     account the number of pixels of a given color--all are weighed 
     equally.

     The resulting effect may be a "swimming" of colors if the 
     flic has a broad range of colors and the output device is 
     paletted.  This does not apply to truecolor frame buffers.


     USING FLITAPE WITH DOS 5.0

     An error message appears when both a script file to read 
     (-s) and a log file to record (-r) are specified on the 
     command line using DOS 5.0.

     Flitape examines each flic name listed in the specified 
     script file and assigns a .fli extension to the filename as 
     the program verifies the validity of each flic file.  Even 
     though the flic listed in the script may have, for example, 
     a .flc extension, Flitape looks for a flic with a .fli 
     extension and an error message is returned.

     You must rename the flics that are being called from the 
     script file and change the extension to .fli.

     Note: This occurs only when a log file is specified on the 
     command line in addition to a script file; this does not occur 
     while using DOS versions other than 5.0.


                                INPUT DEVICES


      SUMMAGRAPHICS TABLET

      Correction to the Summagraphics(R) Tablet information on 
      page 3-68 of the Autodesk Animator Pro Reference Manual:

      The input devices for the Summagraphics tablet are 
      irreversible.  Be sure to install for the stylus if that is
      your input device, or install for the puck if you are using
      a puck.

      If you reverse the input devices, the results are not
      guaranteed.  Use the keyboard alternative to reconfigure.


      October 19, 1992                                          AAP1_3RD-01
      Page 5 of 9



      INPUT DEVICE LOCK UP

      When you invoke Autodesk Animator Pro, be sure that your 
      input device is properly connected.  If it is not or if your 
      selected COM port is incorrect, your system might lock up.
      You can use the keyboard alternatives to configure the input 
      device once it is properly installed.  Reboot your machine,
      and from the Home Panel enter the following:

          Summagraphics - 'E', 'C', '3', '2'
          Wacom         - 'E', 'C', '3', '3', and enter 'wacom.idr',
                          and press return.
          Mouse         - Automatically installed

      Note: You can also delete the aa.cfg file from your \ANI
      directory.


                              TARGA FILE FORMAT

      The standard format for Targa files is Truecolor (RGB).
      Autodesk Animator Pro can save Targa files by using the Targa 
      PDR converter, but it cannot directly load Targa files.

      There are two ways to convert Targa files to 8-bit color
      format and load them in Autodesk Animator Pro.  Use either
      the numpic.poc Poco program or the Converter program to
      convert the Targa file to a format loadable by Autodesk 
      Animator Pro.  (See the Utilities User's Guide for 
      instructions on how to use the Converter program.)


                 AUTODESK ANIMATOR PRO DISPLAY BOARDS

      This list is an update to the chart on page 14 of the
      Autodesk Animator Pro Installation and Performance Guide,
      describing the boards tested with Autodesk Animator Pro:

      ATI WONDER
      EVEREX(R) TC
      ORCHID PRO DESIGNER II

      NOTE: The Compaq(R) Advanced VGA is currently shipping in the
      COMPAQ DESKPRO(R) 386 20e and 25e machines.  All references 
      to the Compaq Advanced VGA in the Autodesk Animator Pro 
      documentation apply to the Compaq Advanced VGA.


        USING A METHEUS PREMIER VGA DISPLAY AND MICROSOFT(R) MOUSE

      The Metheus Premier VGA and some versions of the Microsoft
      Mouse driver are incompatible.  Microsoft Mouse versions
      6.24 and 7.04 are known to work, but other versions may not
      function correctly when using Autodesk Animator Pro with a
      Microsoft Mouse and the Metheus Premier VGA board
      installed.

      October 19, 1992                                          AAP1_3RD-01
      Page 6 of 9



                   AUTODESK ANIMATOR PRO DISPLAY DRIVER


      SUPERVGA.DRV 
 
      The supervga.drv is a display driver that works with many
      (but not all) super VGA cards.  You do not need to install
      this driver if you are using a VESA driver with your display
      card.  To use supervga.drv, follow these steps:
 
        1.  Copy supervga.drv from the \VESA subdirectory to the 
            \RESOURCE subdirectory of where Autodesk Animator Pro is
            installed.
        2.  Start up Animator Pro.
        3.  Select Screen Size from the Extra menu.
 
      If the supervga.drv recognizes your card, you see some
      extra resolutions available.  Select one of these.
 
      Due to the diversity of video hardware, the supervga.drv might
      not work with your card.  Symptoms of this are display problems 
      when you first go to the Screen Size menu or after you have 
      selected a display mode from the Screen Size menu.  If this 
      happens, take the following steps:
 
        1. Reboot your computer.
        2. Change to the directory where Animator Pro is installed.
        3. Delete the file aa.cfg.
        4. Change to the \RESOURCE subdirectory.
        5. Delete the file supervga.drv.
        6. Change to the directory where Animator Pro is installed.
        7. Start up Animator Pro as usual.
 

                      AUTODESK ANIMATOR PRO .PIC FORMAT


      This is the Autodesk Animator Pro .pic format.  It is not
      a standard file format that is readable by other programs.


                               TIPS AND HINTS


      LOADING TRUECOLOR FILES IN AUTODESK ANIMATOR PRO

      You can use the numpic.poc Poco program to load single,
      truecolor files of Targa or TIFF format.  After running
      numpic, select Load Single RGB.  The loaded image is
      converted to an 8-bit color format.







 
      October 19, 1992                                          AAP1_3RD-01
      Page 7 of 9


      SAVING .CEL FILES IN .GIF FORMAT

      If you need to save a cel file in .gif format while 
      maintaining the cel's actual size, do the following:

      1.  Save the cel to disk.

      2.  In the Files menu, select Flic and Load.  In the file
          selector, click on the *.cel button and load your cel.

          Result: Your cel is loaded as a flic, and the screen
          size is changed to the size of the cel.

      3.  In the Files menu, click on the Picture button and save
          the current frame as a GIF.



      CHANGING THE SIZE OF YOUR FLIC

      You can use the Match Size function in the Join panel to
      reduce or enlarge the size of a flic.  Do the following:

      1.  Reset the system and set the active screen to the size
          you want your flic to be.

      2.  Select Join from the Flic menu, make sure the Match
          Size button is active, and perform a Cut join.

          Result: The incoming flic is resized to match the
          resolution of the first blank frame in memory.

      3.  Delete the first blank frame, then save your resized
          flic.

          Note: Enlarged flics result in chunky pixels.



      VIEWING THE NATURE IMAGES ON THE CD-ROM
 
      You can view the images in the \NATURE subdirectory of the
      CD-ROM.  You can do this by viewing the individual files 
      using Autodesk Animator Pro, or by creating a script and 
      using ANIPLAY.EXE.  See chapter 9 in the Autodesk Animator 
      Pro Reference manual for details on how to view the files
      individually; see the Player User's Guide for details on 
      how to create a script.
 
      To locate the nature images:
 
      1.  Change to the drive where your CD-ROM is located.
      2.  Change to the \IMAGES\NATURE subdirectory.
      3.  Enter "dir" to list the contents of the directory.




      October 19, 1992                                          AAP1_3RD-01
      Page 8 of 9



                          Autodesk Trademarks

      The following are registered trademarks for Autodesk, Inc.:
      ADI, Advanced Modeling Extension, AME, ATC, Autodesk, Autodesk
      Animator, the Autodesk logo, AutoCAD, AutoCAD Training Center,
      AutoLISP, AutoShade, AutoSketch, AutoSolid, James Gleick's 
      CHAOS: The Software, and 3D Studio.

      The following are trademarks for Autodesk, Inc.: ACAD, Advanced
      User Interface, AME link, Animator Pro, Animator Pro Player, 
      Animation Player, ATLAST, AUI, AutoCAD Development System, AutoCAD
      Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk 
      Animator Clips, Autodesk Animator Theatre, Autodesk Device Interface,
      Autodesk Multimedia Training Center, Autodesk Software Developer's
      Kit, Autodesk Training Center, AutoFlix, ContourView, Cyberized,
      cyberParts, DXF, FLI, HyperChem, MTC, Multimedia Explorer, 
      SketchTools, Smart Cursor, Syntage, and World-Creating Toolkit.

      The following are service marks of Autodesk, Inc:  Autodesk
      Strategic Developer, Autodesk Strategic Developer logo, Autodesk
      Registered Developer, Autodesk Registered Developer logo, and 
      TinkerTech.

 
                           Third Party Trademarks

      RenderMan is a registered trademark of Pixar used by Autodesk
      under license from Pixar.

      Fonts in VecArts subdirectory Copyright 1992 Vector Arts, Inc.

      All other brand and product names are trademarks or registered 
      trademarks of their respective companies.
























      October 19, 1992                                          AAP1_3RD-01
      Page 9 of 9
012 ANIMATED DESKTOP F/W 3×TD
013 ANIMATION STUDIO F/W 4×TD
014 ANIMATION WORKS 2.0 F/W 3×HD
README.TXT [展开]
Animation Works ADDENDUM
========================

File: README.TXT
Animation Works Version 1.00
Gold Disk Inc.

This addendum describes changes and additions to the Animation Works programs and
documentation. These changes and additions were made after the publication
of the manual.

The Windows Notepad application or any other text editor can be used to view 
the contents of this file.


EDITOR CHANGES
===============

Save Settings on Exit
---------------------
The Save Settings on Exit command has been added to the File menu of all 
three editors. This command allows you to save your current preferences so 
that they will be used again the next time you run the editor. You can save 
your settings without exiting by holding the SHIFT key and selecting the 
appropriate File/Exit Editor command.

Screen Setting Dialog Box
-------------------------
The Screen Settings dialog box in the Movie Editor, Canvas Size dialog box 
in the Cel Editor and Background Size dialog box in the Background Editor 
are different than described in the manual. 
When you create a custom screen size you need only set the number of 
horizontal and vertical pixels for the screen you want to use.


MOVIE PLAYER ADDITIONS
======================

Disable Keyboard/Mouse Input
----------------------------
The Disable Keyboard/Mouse Input option has been added to the main window 
of the Movie Player application, and prevents movies from being stopped or 
hidden through keyboard or mouse input. If this option is enabled, the only 
way to stop the movie will be to reboot the computer. This option only 
works with bound movies, or movies or play lists played from the 
Animation Works Movie Player's command line. This option does not disable 
keyboard input for interaction with movies, for example, Pause Until Mouse 
Click.

Optional Command Line Parameters
--------------------------------

When you run a movie or movies from a command line using the Movie Player
or a bound movie, there are some optional parameters you can add to 
perform various actions for you.
The commands use the format:

c:\animwrks\awpa.exe /<option>[!]

The '/' symbol specifies that an option follows.
The required <option> parameter designates the option to set.
The optional '!' will use the inverse of the option.
For example:

c:\animwrks\awpa.exe mymovie.awm /m

will not play any sounds that may be in the movie, whereas:

c:\animwrks\awpa.exe mymovie /m!

will play all of the sounds included in the movies.
The optional parameters are:

/w		play in window.
/w!		play on full screen.
/x		exit player when done playing movie.
/x!		do not exit player when done playing movie.
/m		mute sounds (do not play wave/midi sound events).
/m!		play all sound events.
/r		repeat play list when done playing last movie.
/r!		end play when finished last movie.
/b		display black screen on loads.
/b!		do not show black screen on loads.
/d		disable keyboard input.
		This will not allow switching to other applications 
                using the keyboard (Alt+Tab etc).
		When you are playing a movie full screen, the mouse 
                cannot select another application.
		You cannot exit the movie using mouse or keyboard unless a 
		stop event is issued during movie playback.
/d!		enable keyboard input.

When present, these options will take precedence over the options saved with
the movie list file (AWL) or when the movie list was bound into a single 
executable file.

Bound Movie Files
------------------
If the Bind Movie List dialog box appears you can type in the path and 
filename you want to use for the executable file. You can also click on 
the Browse button to display a Browse dialog box which will allow you to 
select the directory and filename.

You can also select an icon that will be used for the bound executable file.
This is done by clicking on the Icon dialog box. This will bring up the 
Browse For Bound Movie Icon dialog box. In this dialog box you can select 
an .exe or .dll file. These files will have icons related to them. After 
you select the file, click on the Open button. This will bring up a dialog 
box displaying all of the icons associated with the file you chose. Select 
one of the icons and click on OK.

MCI DRIVER
==========
THE MCI DRIVER IS LOCATED ON DISK 3 OF THE ANIMATION WORKS DISKS. 

MCI Driver Installation
-----------------------
The MCI Driver installation instructions are correct if you are installing 
through Windows 3.0 with MultiMedia Extensions. However, if you are 
installing through Windows 3.1 use the following instructions:
1. Run the Windows Control Panel and select the Drivers Applet.
   The Drivers dialog box will appear, listing the drivers already installed.
2. Click on the Add button.
   The Add dialog box appears.
3. Select Unlisted or Updated Driver from the list box, and then click on OK.
   The Install Driver dialog box appears.
4. Place the MCI Driver Disk (Disk 3 of Animation Works) in the appropriate
   drive and enter the drive name in the edit box.
5. Click on OK.
   The Add Unlisted or Updated Driver dialog box appears.
6. Select (MCI) Gold Disk Animation from the list box.
7. Click on OK to begin copying the drivers files.
   
There is also some sample code in the SAMPLE directory on Disk 3. This code
illustrates how the MCI driver can be used by another application to load,
play and control animations.

The MCI Driver information in Appendix E refers to version 1.10 of the Driver. 
This should be version 1.0.  Presently, there is no version 1.10 of 
the MCI Driver.

ClipMedia
----------

Sound Files (C) 1992 ProSonus, All Rights Reserved.
DING.WAV          POP.WAV
APPLAUSE.WAV      BASEBALL.WAV
CLWNTOY2.WAV      I-QUIT2.WAV
JAMES.WAV         PSYCHO.WAV
SLIDEUP.WAV       TADA.WAV
THUNDER.WAV       Music1.MID
BROADCA1.MID      CENTRAL3.MID
GOODVIB1.MID      PERCOLA0.MID
PICKIN1.MID       STROLLI1.MID
VICTORY1.MID

All remaining ClipMedia (C) Gold Disk Inc., All Rights Reserved.
Some portions of Gold Disk's ClipMedia were supplied by Heidi Turnipseed
(5 Rings Co.), GRAFX Group, and Eric Schwartz.
015 Auto Animator WORKS V1.3 5×HD
README.TXT [展开]
ANIMATION WORKS INTERACTIVE ADDENDUM
====================================
File: README.TXT
Animation Works Interactive Ver 1.0
Gold Disk Inc.

This addendum describes changes and additions to the Animation Works
Interactive programs and documentation. These changes and additions were
made after the publication of the manual.

Any text editor or the Windows Notepad application can be used to view the
contents of this file.

===================
GENERAL INFORMATION
===================

Running the Setup Program
-------------------------
The Setup program must be executed using the Windows Program Manager
application. As stated in the manual, the Run menu item under the File
menu should be used.  The Setup program may not function correctly when
executed from another shell application.

Directory Structure
-------------------
When Animation Works Interactive is installed using the Setup program, a
predefined directory structure will be created under the main Animation
Works Interactive directory (eg. c:\animwrks). The directory structure is
as follows:
  animwrks\movies    - contains movie files
  animwrks\actors    - contains actor files
  animwrks\sounds    - contains sound files
  animwrks\bkgnds    - contains background files

It is suggested that you save your work in the appropriate directories
(actors in the actor directory, etc). If you wish to group files
into separate directories, the new directories should be created
within the appropriate directory, for example:
  animwrks\actors\actors1
  animwrks\actors\actors2
  animwrks\actors\new
  animwrks\actors\birds

Memory Considerations
---------------------
Animation Works Interactive will operate on a system with 2MB of RAM
memory.  However for improved performance, it is recommended that your
system have a minimum of 4MB of RAM. If during the usage of Animation
Works Interactive, you encounter many "out of memory" messages you should
try some of the following suggestions to reduce the amount of memory
required:

* Keep the number of other Windows applications running at the same time as
  Animation Works Interactive to a minimum.
* Avoid running all three editors (Movie, Cel, and Background)
  simultaneously. After closing the current editor you can invoke the
  desired editor by double clicking on its icon in the Program Manager.
* Use 16-color mode. Animation Works Interactive requires much more memory
  on a 256-color system than on an 16-color system.
* Purge all resources (backgrounds, actors, sounds) that are not used
  in your movie. In the Movie Editor, select the Purge Unused menu. In the
  Cel and Background Editors, display the unused actor or background then 
  select the Delete Actor or Delete Background menu item.
* Reduce the number of images (bitmaps, pcx, gif files) used for backgrounds
  in your movie; use full screen color backgrounds instead.

If the amount of available memory or resources becomes very low, a
"Critical!  Low Mem" message will appear on the status line. When this
message appears you should save your work and free-up some memory by doing
some of the suggestions listed above. If you continue to make editing
changes during a low memory situation, a message will occasionally appear
warning you of the situation and suggesting that you save your work.

Single User
-----------
Each original copy of Animation Works Interactive can only be installed
and used on one individual PC system. It cannot be installed on a common
network PC and then shared.

Restrictions Without Windows Multimedia Extensions
--------------------------------------------------
Animation Works Interactive Version 1.0 uses the Windows Multimedia
Extensions to support sound and MCI events. If the extensions are not
available, these events will be ignored when movies containing them are
played. However, you can add these events when you are creating or editing
a movie but you will not be able to preview (play) the sound that is used
in the event.

Saving Compressed
-----------------
In the Movie, Cel, and Background editors you have the option of saving
your work compressed. When this option is selected, all the images will be
saved in a RLE compressed format. Some types of video drivers cause the
images to be compressed incorrectly. If your images are not correct when
reloaded after being saved in the compressed format, avoid using this
option.  You may want to contact the video manufacturer and request an
updated driver.

Graphics Controllers With More Than 256 Colors
----------------------------------------------
Animation Works Interactive does not support graphics controllers that
have more than 256 colors (example: 24-bit color cards). The maximum number
of colors supported is 256.

========================
MOVIE PLAYER APPLICATION
========================

Automatically Loading and Playing a Movie or Play List
------------------------------------------------------
You can load a single movie or a play list file into the Movie Player,
automatically skipping its main window. Simply add the name of the movie or
play list file to the Movie Player's command line.
For example:
  c:\animwrks\awpa.exe mymovie.awm
  c:\animwrks\awpa.exe mylist.awl

This can be done using the Program Manager's File/Run menu item. You can
also, add a movie or play list to the properties of the Movie Player icon
by using the Program Manager's File/Properties menu. Then, when you double
click on the icon, the Movie Player will be executed and will
automatically load and play the movie or play list.

Playing a MIDI Sound While Loading
----------------------------------
You can add MIDI sound files in between your movie files in the Play
List. The Movie Player will play this MIDI sound while it is loading
the next movie.

Special "Exit Player" Command
-----------------------------
You can insert a special "Exit Player" command at the end of your Play
List. When this command is reached, the Movie Player application will
terminate. To add this command, select any entry in the Play List and
press the F8 key.

Avoid Using Movie Editor with Movie Player
------------------------------------------
Some problems may occur when you use the Movie Editor and the Movie Player
applications simultaneously.

Distributing Your Movies
------------------------
You are allowed to distribute the Movie Player application and its
associated files, according to the enclosed licence agreement. You may
also distribute any movies that you create so they can be played on
other systems. When distributing your movie, it is recommended that you
save the movie in the embedded format.

In addition to the movie files, the following files are required when
distributing the run-time player:

   awpa.exe      - * Movie Player application
   awmp.dll
   awdo.dll
   pcx.dll       - required with non-embedded movies that use pcx files
   awmptsk.tsk
   wipe.wip      - required with non-embedded movies only
   animwrks.ini  - required when you distribute the resource files
                   (eg. actors) and want to maintain the directory
                   structure (actors, bkgnds, sounds, etc) instead of
                   putting them all into one directory

When distributing movies, the movie files (.awm) (and any MIDI sound
files used by the movies - because these aren't saved embedded) are
required.

When distributing Play Lists, the play list files (.awl) and the
individual movie files that are included in the play list are required. 

When distributing non-embedded movies, all the resources (actors,
backgrounds, sounds, etc.) that are used in the movie are required.

When distributing these files you can put them all into one directory (for
example, the root directory of a floppy diskette or a separate hard disk
directory).

IMPORTANT: You cannot distribute the Movie Editor, Cel Editor, and
Background Editor applications. The files listed above are the only files
that you can distribute. Any attempt to distribute files that are not
listed will be in violation of the licence agreement.

========================
MOVIE EDITOR APPLICATION
========================

Storyboard and Cue Sheet Printing
---------------------------------
If you have installed a raster printer which supports bitmap transfers
using the Windows Control Panel, you can print the Storyboard or Cue
Sheet. When printing, the Movie Editor uses the printer selected in the
Control Panel.  To print the Storyboard or Cue Sheet, select the Print
button located at the top of your Storyboard or Cue Sheet window. A Print
Options dialog box appears containing the following options:

    FRAMES
    You can indicate which frames will be included in the print
    operation. Your choices are:
    
        MATCHING CONDITIONS
        Prints only those frames that meet the conditions specified in the
        Storyboard/Cue Sheet Options dialog box.
    
        ALL FRAMES
        Prints every frame in the movie subject to the "Every nth Frame"
        option.
    
        FRAMES FROM/TO
        Prints a range of frames subject to the "Every nth Frame" option.
        You specify the starting and ending frame numbers in the From and
        To edit boxes.
    
    MOVIE NAME AT PAGE TOP
    When checked, the filename of the movie will be printed at the
    top-center of the each printed page.
    
    PAGE NUMBER AT PAGE BOTTOM
    When checked, the page number will be printed at the bottom-center
    of the each printed page.
    
    PRINT BACKGROUNDS (STORYBOARD PRINTING ONLY)
    When checked, the background image of the frames will be included in
    the print operation; otherwise, the backgrounds will not be printed.
    
    NUMBER OF COLUMNS (STORYBOARD PRINTING ONLY)
    Allows you to format the printed page by indicating the number of     
    columns.
    
    WIDTH (STORYBOARD PRINTING ONLY)
    Allows you to specify the width (in inches) of each printed frame.
    The height of the frame will be automatically calculated so that the
    width/height ratio will be the same as your current screen configuration.
    
    SPACING (STORYBOARD PRINTING ONLY)
    Allows you to specify the spacing (in inches) between each printed frame.
    
    PRINTER SETUP BUTTON
    Selecting the button will display a setup dialog box containing the
    current print options for the selected printer. This setup dialog will
    show the options specific to the printer driver you have installed. You 
    can change any of the print options in this dialog.

    PRINT BUTTON
    Select this button to begin the print operation.

Once printing has started, a dialog box will appear indicating the current
page being printed. You may stop printing at any time by selecting the
Abort button in this dialog.

Avoid Using Movie Editor with Movie Player
------------------------------------------
Some problems may occur when you use the Movie Editor and the Movie Player
applications simultaneously.

Insert Path Tools Does Not Place You Into Registered Motion Tool Mode
---------------------------------------------------------------------
The Movie Editor Tools section of the manual states that when you are
using the Insert Path Node After or Insert Path Node Before tools, you are
automatically placed into the Registered Motion Tool mode. This does not
occur. After selecting either Insert tool, you must select the path tool
you wish to use -- the Registered Motion Tool or any of the other path
tools.

Path/Magnetize
--------------
The reference manual states that "...the center of the magnet changes color
when it is over a path and it is valid for you to click the mouse to
magnetize; you can't magnetize when the center of the magnet is black.".
The magnet center no longer changes color when it is over an actor that you
can magnetize to; instead, the magnet will change shape so that the
bottom ends of the magnet turn inwards.

The Path/Magnetize menu item will have a checkmark beside it when the path
that is currently selected is a child path magnetized to another path. By
selecting the Path/Magnetize menu item when it is checked, you can
de-magnetize the selected path; therefore, it will no longer be a child to
another path.

Starting Wipe Events
--------------------
You should avoid starting a wipe event while a previous wipe event is
still in progress. Wipe events should only start when the duration of
the previous wipe event is completed.
   
======================================
CEL AND BACKGROUND EDITOR APPLICATIONS
======================================

Selection Menu
--------------
The selection menu is only enabled when an area is currently selected. If
the lasso and polygon selection tools are used, the area that is operated
on will be the rectangle that bounds the selected area.

Quick Methods of Display Attribute Dialog Boxes
-----------------------------------------------
To quickly display the Pen Width dialog you can double click on the Pencil,
Paint Brush, Air Brush, Straight Line or any of the Empty Shape tools.

To quickly display the Fill Pattern dialog you can double click on the Paint
Bucket or any of the Filled Shape tools.

To quickly display the Color dialog you can double click on the current
color indicator rectangles at the bottom of the tool window.

Select Color Eye Dropper Tool
-----------------------------
When you use the Eye Dropper tool in the Select Color dialog, clicking the
left mouse button will cause the pen color to be changed and clicking the
right mouse button will cause the fill color to be changed. 

Constraining
------------
If you hold the Shift key or the right mouse button while using some
of the paint tools you can constrain the drawing. The type of constraining
varies for the different tools:

Rectangle Selection Tool - perfect square
Polygon Selection Tool   - 45 degree angles
Eraser Tool              - horizontal and vertical directions
Paint Brush Tool         - horizontal and vertical directions
Pencil Tool              - horizontal and vertical directions
Air Brush Tool           - horizontal and vertical directions
Straight Line Tool       - 45 degree angles
Rectangle Shape Tools    - perfect square
Oval Shape Tools         - perfect circle
Rounded Rect Shape Tools - rounded square
Polygon Shape Tools      - 45 degree angles
Arc Shape Tools          - during oval definition: perfect circle
                         - during arc definition:  45 degree angles
When Zoomed              - horizontal and vertical directions

Grabber Tool
------------
The grabber tool allows you to move the entire image (background or cel)
to a different location on the screen. If any portion of the image is
moved and placed outside the borders of the drawing area it will be
clipped off.

If your current background size setting is larger than your physical
screen size, you may encounter problems using the Grabber tool.

Single Pixel Movements When Dragging
------------------------------------
To make fine movements while dragging, you can press the Ctrl key and any
of the arrow keys. This will cause the cursor to move by one pixel in the
direction of the arrow when you are using any of the tools that involve
holding down the mouse button and dragging. 

Delete Cels Operation (Cel Editor)
----------------------------------
The manual incorrectly states that when you select OK in the Delete Cels
dialog box and the current actor has not been saved, the Cel Editor will
ask you to confirm the deletion. This is not true, you will not be asked
to confirm the deletion.

Importing Autodesk Flic (.FLI) Files (Cel Editor)
-------------------------------------------------
You can use the Cel Editor's Import menu item (under the File menu) to
read Flic files. The import operation will automatically create a new
empty actor. Each image in the Flic file is read and converted into a
separate cel of the actor. The resulting actor is an Animation Works
Interactive compatible actor that can be edited as usual and used in the
Movie Editor. 

When you import a Flic file, a dialog box will be displayed asking you
to choose a transparent color. You can choose black, white, or no
transparent color.

New Menu Item Attributes/Canvas Size (Cel Editor)
-------------------------------------------------
A new menu item has been added to the Cel Editor that allows the user to
change the currently used canvas size. The canvas size determines the
largest cel that can be edited, created, or displayed and is set to the
physical screen size when the Cel Editor is started. This is useful for
example when editing an actor's cel that was created (perhaps on a
different computer) too large to edit within the physical screen size.
016 BIG-D 386 V5.15 9×HD
README.DOC
                            *** README.DOC ***

The installation program used to install ImageCELs tm, INSTALL, is licensed 
software provided by Knowledge Dynamics Corporation, Highway Contract 4 Box
185-h, Canyon Lake, Texas 78133-3508 (USA), 1-512-964-3994.  INSTALL is 
Copyright (c) 1987-1989 by Knowledge Dynamics Corporation which reserves
all copyright protection worldwide.  INSTALL is provided to you for the 
exclusive purpose of installing ImageCELs tm.
017 BIG-D 386 V6.07 9×HD
超级三维造型系统,自定义物体位置,质地,反射率,透明度,光线,角度等,生成逼真场景,支持DXF格式,需数学协处理器
原始 1.IMG 2.IMG 3.IMG
018 COREL DRAW! V3.00 12×HD
README.TX_ [展开]
CorelDRAW! 3.0 Beta setup
=========================

WARNING: If you install under Windows 3.0, the installation may take
significantly longer than under 3.1. We strongly recommend the use of
Windows 3.1.


Note 1: If you do install under Windows 3.0, all the .DLL files used by the 
tools you install (except the CorelCHART! .DLL files) will appear in BOTH 
the executable directories (i.e.  the directories where you installed the 
particular tools such as CorelTRACE, CorelSHOW, etc.) and in your Windows 
SYSTEM subdirectory. All necessary Windows 3.1 redistributable DLL's will 
be copied only to your Windows SYSTEM subdirectory. To reduce space, one 
copy of the duplicate files may be deleted, so long as the remaining copy 
is in a directory that appears in the PATH statement in your AUTOEXEC.BAT 
file.

Under Windows 3.0, the directory containing CorelCHART! must appear in your 
PATH statement. The SETUP program will automatically modify your 
AUTOEXEC.BAT file to add the CorelCHART! directory to the beginning of 
this statement. However, if your path is too long, or is set elsewhere, 
you will need to modify the applicable files yourself.


Note 2: The file LOGFILE.TXT will be created in the root of the harddrive 
where Windows is installed. This will contain a log of the choices you 
made while running the setup routine. If you experience any problems 
with the setup, please contact Corel Technical Support and have this 
logfile available.


Note 3: To manually extract files from the CorelDRAW! install disks, use the
command:

    WIN SETUP /Z <src> <dest>

where: src is the name of the file on the disk you wish to extract, 
and <dest> is the name you want to give the uncompressed file.


Note 4: If you're installing the CD-ROM version of CorelDRAW to run under 
Windows 3.0, the Adobe Type-1 fonts must be installed using a type manager 
after installation of CorelDRAW is complete. The default CorelDRAW 
installation will put the True Type and Type-1 fonts in your Windows SYSTEM
directory and the WFN fonts and symbols in C:\CORELDRW\FONTS. To install the 
Type-1 fonts, select CUSTOM INSTALL and click on the ALL radio button 
for fonts and symbols, or click on SOME and check the INSTALL TYPE 1 FONTS 
button.


Note 5: The CorelDRAW! SETUP program can be used to install additional files
at a later time which you chose not to install originally. For example, if 
you originally chose not to install the TARGA export filter, but later find 
you need it, you can run SETUP to add that filter to your installation. 
SETUP will install the TARGA export filter, plus a few additional files to 
ensure that you have everything necessary to use that filter.



Note 6: If SETUP is unable to run because there is not enough space on the 
disk containing your TEMP drive (usually drive "C"), then either free up some 
space on that disk and run SETUP again, or edit the file SETUP.LST on your 
CorelDRAW floppy disk #1.  Change the line:

   TmpDirName=<your TEMP drive and directory>

where: <your TEMP drive and directory> would be something like "D:\TEMP". 
The harddisk containing your TEMP drive must have at least 750 K of free 
space available. 


----------------------------------------------------------------------------
IMPORTANT:  Please check the directories for each of the applications you 
chose to install to see if they contain separate READ___.TXT files. 
If they do, then PLEASE READ THEM!  

These files contain last minute information concerning the particular 
program and can be viewed using Windows Notepad.  They will have names 
such as: READMOS.TXT (for CorelMOSAIC), READCHT.TXT (for CorelCHART), 
READSHW.TXT (for CorelSHOW), etc.
-----------------------------------------------------------------------------
019 COREL DRAW! V4.00 12×TD
艺术绘图,150种字体,3500种艺术图案,可将PCX,TIF 图象矢量化可设置透视效果,渐变填色
020 COREL DRAW! V4.00 7×HD
021 COREL DRAW! V5.00 16×TD
FILE_ID.DIZ
╔════════════════════╗
║   Corel Systems    ║
║  proudly presents  ║
║    CorelDRAW! 5    ║
║   -= RELEASE =-    ║
╟────────────────────╢
║ S/N CD5-123-456789 ║
╟────────────────────╢
║   disk 01 of 16    ║
╚════════════════════╝
022 COREL DRAW! 材料库 50×TD
汇集了各种图形材料,可大大提高作图的质量和速度
023 COREL SC/W 5×TD
README.1ST [展开]
CORELSCSI WINDOWS UTILITIES Version 1.00                   Mar. 31th, 1992.
===========================================================================

NOTE TO MICROSOFT WINDOWS 3.0 USERS
===================================

If you are using Microsoft Windows in real mode, some unexpected results 
may occur while running CDAUDIO and/or the Install program.  This could be 
caused by insufficient memory available to handle the program's demands.
Using standard or enhanced mode is recommended.

If you run into problems during the Install, try copying the files called 
CDINST.* from the INSTINFO sub-directory on the floppy to your hard disk, 
and then running CDINST from your hard disk instead of typing A:INSTALL.


IF YOU ARE USING MSCDEX and WINDOWS 3.0
=======================================

As recommended in your Windows 3.0 README.TXT file, because you will be 
using MSCDEX,  include the following entry in the [386Enh] section of 
your SYSTEM.INI file:

  device=LANMAN10.386

You must activate the drive by sending it a command before you start 
Windows. For example, type the following at the DOS prompt and then start 
Windows:

  dir x:

  where x is the drive letter for the CD ROM drive.

Before you do this you must get the LANMAN10.386 file off the Windows 
diskettes.  You need to find the LANMAN10.386 file and a program called 
EXPAND.EXE (On the Ver. 3.0  5 1/4" release disks of Windows these programs 
are found on Disk 4 and Disk 2 respectively).  You should copy the program 
EXPAND.EXE into your Windows directory.  You should then use EXPAND.EXE to 
expand the LANMAN10.386 to your Windows directory, using a syntax similar 
to the following:
  
  EXPAND A:LANMAN10.386 C:\WINDOWS

where A: is the floppy drive that contains the Windows diskette with 
LANMAN10.386 on it and C:\WINDOWS is the drive and directory where Windows
is stored.


IF YOU ARE USING MSCDEX and WINDOWS 3.1
=======================================

If you are using a CD-ROM drive with Windows 3.1, you should use version 
2.21 of Microsoft MS-DOS CD-ROM Extensions (MSCDEX) with all 
configurations of CD-ROM drives. If you use version 2.20 or later, you 
must also remove the following setting from the [386Enh] section of the 
SYSTEM.INI file:

           device=LANMAN10.386

This setting can cause some CD-ROM drives to timeout and fail with 
versions later than 2.20 of MSDCEX. However, if you must use a version 
earlier than 2.20 of MSCDEX, the above setting is required in the 
[386Enh] section of your SYSTEM.INI file.


WINDOWS TAPE BACKUP SOFTWARE (WTBACKUP)
=======================================

If you are using the Windows Tape Backup (WTBACKUP) software. ASPILS_D.SYS 
must be install in your config.sys. The install for the 'DOS Applications'
will automatically install it. If you only want to run the Windows Tape
Backup software, then you must copy ASPILS_D.SYS file from the 'DOS 
Applications' disk to your hard drive and add the following line in your
config.sys:

   DEVICE=c:[path]\ASPILS_D.SYS

For ASPILS_D.SYS to take effect, you must re-boot your PC.

COMMON PROBLEMS WITH WTBACKUP V1.01
===================================

1. One common problem will be moving WTBACKUP files to another directory
   after installation. There is an entry [CorelSCSI] in WIN.INI pointing
   to CorelSCSI directory. WTBACKUP.EXE and WTBACKUP.INI should always be
   placed in this directory.

2. ASPIDLL.DLL and MEMMAN.DLL are required. They should be placed in the
   same directory (preferred) as WTBACKUP. They may be moved to another
   directory as long as they are accessible (WINDOWS or PATH directory).

3. You must have ASPI manager installed (such as ASPILS_D or ASPI?DOS).
   You must have the tape drive powered and ready BEFORE running WTBACKUP
   or CTBACKUP.
   Why? ASPI manager creates a snap-shot of SCSI ID map on the first access
   and saves it. All response to subsequent calls to GET_DEVICE_TYPE will
   be based on the initial ID map, therefore, if you did not have the drive
   turned on or change SCSI ID after the scan ASPI manager will not know
   about it. BUT, if you are using ASPILS_D.SYS, WTBACKUP will clear the
   cached data each time it is executed so the program will always see the
   current configuration.

4. EMMExclude switch in [386Enh] is a MUST. Windows will may trample over
   the LS-2000 card memory address, if Windows is not told about it.
   Add the following line to youe system.ini if:

    the LS-2000 is at D800 use:   EMMEXCLUDE=D800-DBFF    
    the LS-2000 is at C800 use:   EMMEXCLUDE=C800-CBFF    
    the LS-2000 is at E000 use:   EMMEXCLUDE=E000-E3FF    
    the LS-2000 is at D000 use:   EMMEXCLUDE=D000-D3FF    
    the LS-2000 is at DC00 use:   EMMEXCLUDE=DC00-DFFF    
    the LS-2000 is at CC00 use:   EMMEXCLUDE=CC00-CFFF    
    the LS-2000 is at E400 use:   EMMEXCLUDE=E400-E7FF    
    the LS-2000 is at D400 use:   EMMEXCLUDE=D400-D7FF    

   Note: the LS-2000 default memory address is D800

5. CHKDSK (or similar utility) should be run before attempting backup to
   make sure your FAT is not corrupt.

6. Each tape operation may seem to freeze Windows momentarily (a lot longer
   for a Rewind). It is because ASPI manager is BLOCKING. There is no way
   to avoid this problem. All applications (including
   WTBACKUP) will not respond until tape operation is finished. Please
   be patient...

7. You must understand that a tape drive is a sequential device. If you
   are trying to do a select restore, you may have to wait for a long time
   while tape is seeking to the location. Time for a coffee.
						   
UNDOCUMENTED FEATURES WITH WTBACKUP
===================================

1. On the initial screen, return & cursor keys won't work. Instead, you can
   use Alt-B, Alt-V, Alt-R, Alt-E for Backup, Verify, Restore & Exit.
   Next version should have a proper welcome screen (may be with animating
   tape drive).

2. If you have multiple tape drives, you must first select an "Active Tape"
   from Tape->Device menu. Usually, a tape name in main window shows the
   SCSI inquiry data, you may go into Tape->Device->Setup to assign your
   own.

3. GO button maybe selected before selecting SaveSet or DriveList. WTBACKUP
   will prompt for more info it needs to do the job, but you will not get a
   chance to change other options.

4. In backup mode, when the SaveSet List is displayed, it is not meant for
   you to select an existing SaveSet. It is just for a show.

5. There are two options in WTBACKUP.INI you may add/change:

    -  CATALOG = <directory> points to directory where CATALOG/VOLUME
       files stored defaults to the same directory as WTBACKUP.EXE useful
       if you want to share the files with CTBACKUP

    -  FONT = <font> <size> you can TRY to change the default text font
       it is up to Windows' strange font matching algorithm whether it
       will be used or not (may come up with a compromise)
       e.g.  FONT = HELV 13

KNOWN PROBLEMS 
==============
Readme.bug is a list of the known problems with the CorelSCSI Windows 
utilities.
 

QUESTIONS
=========

If you have any suggestions, or questions regarding this product that your
distributer cannot answer,  you can contact:  		

CorelSCSI! Technical Support Division at 
Voice:  (613) 728-1010       Fax:  (613) 761-8051
024 COREL SCSI PRO. F/W 6×TD
README.CD_ [展开]
WINDOWS FOR WORKGROUPS USERS
----------------------------

 CorelCDX doesn't support Windows for Workgroups. If you plan to
 use Windows for Workgroups, you require MSCDEX version 2.21 or 
 later; this is provided with Windows for Workgroups. CorelSCSI
 drivers work with MSCDEX.

 Once you've installed MSCDEX, replace the CorelCDX device line
 statement in the AUTOEXEC.BAT file with the MSCDEX device line
 statement. Replace this statement:

    C:\CORELDRV\CORELCDX /M:10 /D:MSCD000

 with this statement:

    C:\WINDOWS\MSCDEX /V /M:10 /S /D:MSCD000

 The /S switch in the MSCDEX device line statement lets you use
 Windows for Workgroups.


CDCOPY and Multi-session Discs
------------------------------
Some 'multi-session' CD-ROM drives currently only recognize a 
disc as being multi-session if it is recorded in XA format (ie 
multi-session PhotoCD). As CDCOPY writes Mode 1 data (not XA 
format), these drives mistakenly interpret the disc as single 
session. Drives which are known to be able to recognize multi-
session Mode 1 data discs include Chinon CDS535, Sony CDU561,
Toshiba XM3401. Contact the manufacturer of your drive to verify
its ability to read multi-session, non-XA discs.

After recording multiple sessions of data on some brands of 74 
minute CDR discs, the Philips CDD521 CD Recorder may experience 
problems trying to reload the disc at a later date. The problem 
can be avoided by either:

	(1) using 63 minutes CDR discs
	(2) try using a different brand of 74 minute CDR discs
	(3) use CDCOPY with /lw switch (data is written as the 'final' 
        session on the disc - disc will then be non-writable).

If you experience this problem, you may need to contact Philips 
Consumer Electronics Tech Support at 1-800-835-3506 concerning 
a possible firmware upgrade for your CD Recorder.



Philips CDD521 - Additional Sense Codes
---------------------------------------
In the event of a SCSI error, the drive reports a sense code 
which provides an indication of the cause of the error. Below 
is a partial list of sense codes reported by the Philips CDD521.


x08: COMMUNICATION FAILURE
        communication failure internal to drive prevented 
        requested operation from being preformed.

x09: TRACK FOLLOWING ERROR
        focusing or radial tracking did not succeed.

x15: POSITIONING ERROR
        seek to requested location on disc failed.

x29: POWER-ON RESET OR BUS RESET OCCURRED
        power-on reset or bus reset occurred since last 
        issued command.

x2C: COMMAND SEQUENCE ERROR
        requested command is not allowed in this sequence.

x31: MEDIUM FORMAT CORRUPTED
        drive is unable to read/write information due to 
        corrupted or unknown disc format.

x33: MONITOR ATIP ERROR
        error occurred in recorded data, likely due to dust 
        or chock.

x34: ABSORPTION CONTROL ERROR
        error may have occurred in recorded data, due to laser
        power clipping.

x44: INTERNAL CONTROLLER ERROR
        drives internal controller detected an error which 
        could not be otherwise explained.

x47: SCSI PARITY ERROR
        controller detected a parity error.

x50: WRITE APPEND ERROR
        write command failed.

x57: UNABLE TO READ TOC, PMA OR SUBCODE
        drive was unable to read TOC, PMA, or subcode data
        from the disc.
        
x81: ILLEGAL TRACK
        attempt to access a non-existant track.

xA9: REQUEST FOR FIXATION FAILED
        disc could not be fixated due to existance of a blank
        area (reserved track) on disc.

xAA: END OF MEDIUM REACHED
        while writing, the end of medium was detected or track
        limit of 99 was reached.

xAB: ILLEGAL TRACK NUMBER
        invalid track # specified in command descriptor block.

xAD: BUFFER UNDERRUN
        writing stopped because cache buffer emptied - data was
        not written to the drive quickly enough.

xAF: OPTIMUM POWER CALIBRATION (OPC) ERROR
        power calibration failed, possibly due to wrong type of
        medium installed, laser or drive failure.

xB0: CALIBRATION AREA ALMOST FULL
        few Optimum Power Calibration areas left.

xB4: CALIBRATION AREA FULL
        Calibration area is full - no further writes can be made
        to disc.

xD1: CAN NOT RECOVER FROM TRACK
        recovering from a corrupted track failed.

xD2: CAN NOT RECOVER FROM PROGRAM MEMORY AREA
        recovering from a corrupted PMA failed.

xD3: CAN NOT RECOVER FROM LEADIN AREA
        recovering from corrupted leadin area failed.

xD4: CAN NOT RECOVER FROM LEADOUT AREA
        recovering from corrupted leadout area failed.

xD5: CAN NOT RECOVER FROM OPTICAL POWER CALIBRATION AREA
        recovering from corrupted Optical Power Calibration 
        area failed.
025 DRAWFIX CAD V2.0 3×HD
026 MicroStation V3.30 5×HD
027 MicroStation V4.00 12×HD
README [展开]
README for MicroStation PC Version 4.0
  
  For MicroStation installation and configuration procedures, see 
  Chapter 1 ("Setting Up") in the User's Guide. A "quick setup" 
  procedure is on page U1-3 of that chapter. Several other 
  documentation files are provided with MicroStation. After you install 
  the software, please read the documentation files of interest to you. 
  You can use any text editor to read these ASCII files, or you can 
  read them in MicroStation. To do the latter, choose "Text" from the 
  Display sub-menu of the pull-down File menu, as described in 
  Chapter 1 of the Reference Guide.
  
The following documentation files are installed in MicroStation's 
  "DOCS" directory (typically "C:\USTATION\DOCS"):
  
  * "DOCNOTES.TXT"--This file contains descriptions of software 
  enhancements that were made after the MicroStation User's Guide, 
  Reference Guide, and Customization Guide went to print. Many of these
  enhancements were in response to the suggestions of Beta testers. 
  Documentation errata are also in this file. New users should 
  particularly note the changes for User's Guide chapter 3 (p. U3-#) 
  before starting the lessons in that chapter.
  
  * "FIXES.TXT"--This file contains information about problems in 
  previous versions of MicroStation that are fixed in this version.

  * "CERTNOTE.TXT"--This file contains information about hardware 
  and software dependencies, product delivery and use, and known 
  problems. All users are encouraged to read the certification notice. In 
  particular, production managers should use the information in the 
  notice to help determine whether the revised software will increase 
  or decrease productivity according to the known problems described
  there.
  
The following documentation file is installed in MicroStation's MDL
  directory (typically "C:\USTATION\MDL"):
  
  * "README.MDL"--This file contains numerous changes for the MDL 
  Manual. MDL is a new application development facility for 
  MicroStation. There is an introduction to MDL in Chapter 4 of the 
  Customization Guide.
028 MicroStation V4.03 13×HD
README [展开]
README for MicroStation PC Version 4.0.3

  

  For MicroStation installation and configuration procedures, see 

  Chapter 1 ("Setting Up") in the User's Guide. A "quick setup" 

  procedure is on page U1-3 of that chapter. For information about

  issues specific to this version, see the release notes.



  Several documentation files are provided with MicroStation. 

  After you install the software, please read the documentation 

  files of interest to you. You can use any text editor to read 

  these ASCII files, or you can read them in MicroStation. To do 

  the latter, choose "Text" from the Display sub-menu of the 

  pull-down File menu, as described in Chapter 1 of the Reference Guide.

  

The following documentation files are installed in MicroStation's 

  "DOCS" directory (typically "C:\USTATION\DOCS"):

  

  * "DOCNOTES.TXT"--This file contains descriptions of software 

  enhancements that were made after the MicroStation User's Guide, 

  Reference Guide, and Customization Guide went to print. Many of these

  enhancements were in response to the suggestions of Beta testers. 

  Documentation errata are also in this file. New users should 

  particularly note the changes for User's Guide chapter 3 (p. U3-#) 

  before starting the lessons in that chapter.

  

  * "FIXES.TXT"--This file contains information about problems in 

  previous versions of MicroStation that are fixed in this version.



  * "CERTNOTE.TXT"--This file contains information about hardware 

  and software dependencies, product delivery and use, and known 

  problems. All users are encouraged to read the certification notice. In 

  particular, production managers should use the information in the 

  notice to help determine whether the revised software will increase 

  or decrease productivity according to the known problems described

  there.

  

The following documentation file is installed in MicroStation's MDL

  directory (typically "C:\USTATION\MDL"):

  

  * "README.MDL"--This file contains numerous changes for the MDL 

  Manual. MDL is a new application development facility for 

  MicroStation. There is an introduction to MDL in Chapter 4 of the 

  Customization Guide.
029 MicroStation V5.00 19×TD 500元
移植工作站之图形软件,速度为AUTOCAD所无法比拟,支持双屏工作且双屏均为图形模式,支持1280X1024分辨率,支持dBASEIII 数据库有数字化仪菜单,支持各种绘图仪
README.TXT [展开]
Product:        MicroStation PC
Version:        5.0.0
Date:           October 28, 1993

Copyright 1993, Bentley Systems, Inc.
All Rights Reserved

Including software, file formats, and audio-visual displays; may only be used
pursuant to applicable software license agreement; contains confidential and
proprietary information of Bentley Systems, Inc. and/or third parties which is
protected by copyright and trade secret law and may not be provided or
otherwise made available without proper authorization.

Certain file formats Copyright 1987-1993, Intergraph Corporation
BRAS raster display software Copyright 1993, Intergraph Corporation

RESTRICTED RIGHTS LEGENDS

Use, duplication, or disclosure by the government is subject to restrictions as
set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and
Computer Software clause at DFARS 252.227-7013 or subparagraphs (c)(1) and (2)
of Computer Software -- Restricted Rights at 48 CFR 52.227-19 as applicable.

Unpublished - rights reserved under the Copyright Laws of the United States.

Bentley Systems, Inc.
690 Pennsylvania Drive
Exton, Pennsylvania  19341-1136
USA
1-215-458-5000

Intergraph Corporation
Huntsville, Alabama 35894-0001
USA
1-800-345-4856



-----------------
Installation Help
-----------------
For information about installing MicroStation, see Chapter 2, "Setting Up," in
"Introducing MicroStation."

The installation program, "install.exe," requires approximately 360K to run
properly. The configuration program, "usconfig.exe," requires approximately
340K to run properly.
------------------------
End of Installation Help
------------------------

-------------
Documentation
-------------
For current information on product documentation, please see the information in
the Intergraph Document List (IDL), which is on the Intergraph MicroStation
Utilities CD.
--------------------
End of Documentation
--------------------

--------
Training
--------
Whether you're a new or an experienced MicroStation user, Intergraph's
MicroStation Training courses can give you the knowledge and skills that will
shorten your production cycle and enhance your design abilities. Instructor-led
classes let you work intensively with qualified Intergraph specialists,
providing immediate feedback as well as hands-on experience.

Training is available at your site and at the following Intergraph Training
Centers: Huntsville, AL; Atlanta, GA; Chicago, IL; Detroit, MI; Dallas, TX; and
Irvine, CA. To schedule training, telephone the Intergraph Education Services
Department at 1-800-240-3000.

 Course Number                   Title
 -------------                   -----
  TSYS1002           MicroStation 2D Level 1 Graphics Training
  TSYS1005           MicroStation 2D Level 2 Graphics Training
  TSYS1003           MicroStation 3D Graphics Training
  TSYS1006           MicroStation Surface Modeling Training
  TSYS1007           MicroStation Edit Design Graphics Training
  TSYS1009           MicroStation for IGDS Users Training
  TSYS1010           MicroStation for AutoCad Users Training
  TSYS1100           MicroStation User Command Language Training
  TSYS1200           MicroStation Customer Support Library Training
  TSYS1400           MicroStation Customization Training
  TSYS1500           MicroStation Development Language Training
  TSYS1600           MicroStation Workshop Training
  TNUC1053           MicroStation/InFORMIX Structured Query Language
  TNUC1091           MicroStation 32/ORACLE

  Self-Paced/Video Training:
  DGAK054            MicroStation Review Training Video
---------------
End of Training
---------------

----------------
Product Sections
----------------
Digitizing Tablets
Plotting
Multi-lines
Database
Fonts
Cells
EDG
Utilities
Compatibility
MicroStation Manager in Version 5
General Information
-----------------------
End of Product Sections
-----------------------

----------------------------------------------------
Digitizing Tablets and Windows Connection (DOS only)
----------------------------------------------------
MicroStation's Windows Connection software supports the WINTAB digitizer
driver. For more information about WINTAB, see Appendix B in "Introducing
MicroStation."

When switching between DOS and Windows Connection, you may have to reset your
digitizing partition and setup. This is because MicroStation's DOS digitizer
driver and WINTAB report different resolutions for the same tablet. Since the
digitizer partition and digitizer setup depend on the values returned by the
tablet software, the values saved when in DOS are not correct for WINTAB and
vice-versa.
------------------------------------------------
End of Digitizing Tablets and Windows Connection
------------------------------------------------

--------
Plotting
--------
The MicroStation Plotting Environment (mplot.ma) is no longer delivered with
MicroStation. It is included on the Intergraph MicroStation Utilities disk.

"plotfile.exe" has been replaced with "plotutil.exe" and "plotfile.bat."
"plotfile.bat" sets the plotting environment variables and then runs
"plotutil.exe." For more information about these files, see Chapter 5 in
"Introducing MicroStation."

The default communication parameters can be changed by adding or altering the
COMMUNICATION line(s) in the plotter configuration file.

When plotting to a color PostScript device, if color 0 in the attached color
table is white (red=255, green=255, blue=255), then the output is plotted as
black. If a white color is needed, use a color other than 0 and change that
color in the color table to white. For more information about color tables, see
Chapter 15 of the User's Guide.

Color plotting of raster elements of type 87/88 is supported in the HP-GL/2
protocol only. The raster data will always be plotted before the vector data.

When you plot a file that has multiple IRAS raster layers loaded, the images
will all be plotted in the same color even though the images are displayed in
different colors. The color that the images are plotted can be determined by
the value of the PEN= option in the BORDER configuration file record. For
example, to plot the images with pen 3 change the border command to following:
BORDER/PEN=3/filename.

The num_pen record in the "cal960.plt" file should be set to 2 when using a
CalComp 960 plotter and to 4 when using a CalComp 965 plotter.

The file "sizes.dat" located in the plotcfg directory contains examples of the
maximum plotting area of certain HP plotters. Values are given for normal and
expand mode.
---------------
End of Plotting
---------------

-----------
Multi-lines
-----------
In MicroStation Version 5, the manner in which multi-line styles are defined,
saved, retrieved, and used has changed, along with the user interface (dialog
boxes, menus, and so on). Users familiar with multi-lines in previous versions
will notice that the STYLE MDL application is no longer delivered.  Defining
and editing multi-line styles is still accomplished through the Multi-lines
settings box, opened from the Element menu. However, all multi-line style
saving and retrieving is accomplished through the Settings Groups dialog boxes
(Settings menu/Groups).

To use a multi-line style library created in MicroStation Version 4 with
MicroStation Version 5, you must first import it into a Settings file. The
multi-line styles delivered with Version 4 in the library "ustation.sty" can be
found in the delivered "styles.stg" settings file. For more information about
Settings Groups and multi-lines, see Chapters 3 and 15 in the User's Guide.
------------------
End of Multi-lines
------------------

-----
Fonts
-----
The format of the file MicroStation uses for font information has been changed;
it is now a MicroStation resource file. The old and new font files are not
interchangeable. If you have a Version 4 font library that you have customized,
you should back it up before loading MicroStation Version 5. It is recommended
that you add the extension ".flb" to all older font libraries.

When creating a new font resource file, the Font Installer dialog box
automatically adds the extension ".rsc" to the filename.

If you added fonts to a Version 4 font library, you will need to add those
fonts to the new font resource file to be used with Version 5. The Font
Installer dialog box lets you import .cel, PostScript, TrueType, .shx, and
Version 4 fontlib files. For more information, see "Font Libraries" in Chapter
15 of the User's Guide.

The first font copied into a new font resource file becomes the default font
(equivalent to the old style fastfont).

The default Version 5 font resource file is located in the "wsmod\default\symb"
directory and is named "font.rsc". It contains the same fonts as the "fontlib"
font library from MicroStation Version 4 as well as three IGES fonts (fonts 15,
16 and 17). The "flib" utility has been replaced with the Font Installer dialog
box (User menu/Utilities > Install Fonts ...).

Version 5 uses the configuration variable MS_SYMBRSRC for the search path for
symbology resource files, including font resource files.

Version 5 allows fonts from more than one resource file to be used during a
design session. This is accomplished by using wildcards or by assigning
multiple font resource files to the MS_SYMBRSRC configuration variable. If two
font resource files contain the same font number, then the last font read will
override any other.

In Version 4, if a text string contained a character that was not available in
the font, MicroStation displayed an asterisk (star). If the font did not
contain an asterisk character (oct052/dec42), MicroStation would not display a
character. Version 5 displays a question mark in a diamond if a character is
not available.

Currently the "Remove" function is not implemented. You can only change a font
number at this time; the font description and name are automatically set for
you. Future versions of the Font Installer supporting these features will be
posted to MicroStation information forums, including Intergraph's bulletin
board (InterBoard), Compuserve, etc.

It is recommended that 16 MB of memory be available on a PC used to install
fonts.
------------
End of Fonts
------------

--------
Database
--------
Index files on mslink must be created for each table that will be linked to
graphics and inserted into the data dictionary for the Xbase server. See
Chapter 4 of the Database Guide.

To create the RIS database example for the lesson:
 1. Create a schema named "gis" in your database. If you are using
    Informix, you must create a database.
 2. Change directory to the ustation\database\ris\examples\gis directory
 3. Execute the rislod program delivered in the \ris\risutl\bin
    directory. Accept the default values for each prompt except
    "Main file for loading [ris.dmp]:". You will need to key in
    "gis.dmp".

MicroStation Version 5 supports Oracle forms 3.0 only.
---------------
End of Database
---------------

-----
Cells
-----
Prior to MicroStation Version 5, a maximum of 1,000 cells could be listed in
the Cell Library settings box. This limitation has been removed. However, the
256 block limitation on the size of cells remains.

As always, point cells are placed using the current active symbology including
the use of custom line styles. Exceptions to this are point cells that contain
cone (type 23) elements. If the Active Line Style is set to a custom line
style, such cells will be placed using the standard solid line style (zero).

As in previous versions, using empty text nodes or empty enter-data-fields
within shared cells is not supported.
------------
End of Cells
------------

---
EDG
---
This release includes a new version of EDG. See the topic entitled
"release-notes -> differences" in the on-line EDG help file for detailed
information if you are a user of previous versions of EDG.

Some commands may not work the same as they did in previous releases or may not
yet be implemented. See the section entitled "release-notes -> feature-lists"
of the on-line EDG help file for a list of all of the commands and their
status. The on-line help feature has a detailed explanation of the differences
as well as the new features that are incorporated into this version of EDG.

It is best to run EDG from a local hard drive. If it is run from a drive
accessed across a Novell network, EDG tries to write to the root directory
(unless the DOSX variable points to a swap directory the user has write access
to) and gives the error "Cannot access file." EDG works fine on other network
drives using the TCPIP protocol.

The verification procedure EDG is now much simpler than in older versions.  In
older versions, SET VERIFY was used to enable element verification mode.  As
the user moved through the file the elements were verified. The SET VERIFY
command now simply specifies operating parameters for the new VERIFY command.
Refer to the EDG on-line help file for greater detail.

To check a file's integrity, simply enter "verify whole" or "vw" at the EdG>
prompt. EDG will verify each element in the file and stop on the first error
encountered. The default sensitivity of the VERIFY command is set to suppress
errors that are not severe. In order to continue the verification process from
the current position, enter "verify after" or "va". The VERIFY WHOLE command
always begins verification from the top of the file.

For a complete list of new features, and detailed information regarding these
commands and parameters see the EDG on-line help file or refer to Chapter 5 of
the Development and Support Guide.
----------
End of EDG
----------

---------
Utilities
---------
The following utilities are no longer delivered on the MicroStation
installation disks. They are now on the Intergraph MicroStation Utilities CD.

Name          Description

acct.ma       records the amount of time spent in each design file.
acctr.ma      creates reports with totals/subtotals from acct.ma data.
baseline.ma   clears NEW and MODIFIED bits in all displayable elements.
bulktext.ma   creates text from a design file or design file from text.
celst.ma      lists cells in a design file or cell library.
cvt.exe       displays input data in different formats (decimal, hex, etc.)
deldup.exe    deletes duplicate elements in design files.
fixrange.ma   recalculates the ranges of design file elements.
isit.ma       used by user commands to determine whether a file exists.
leveluse.ma   shows the design file levels that contain displayable elements.
mplot.ma      used to plot multiple (existing) plotfiles.
mscomp.ma     compress multiple design files 'offline'.
offpat.ma     pattern shapes "off-line" in multiple design files.
overview.ma   shows location of one view within another (like IGDS).
rcl.ma        replace existing cells in a design file with new cells.
readasc.ma    read ASCII files from a user command.
renum.ma      renumber the graphic group and/or text node numbers.
rfmod.ma      modify reference file attachment information.
scltxt.ma     modify text within a design file.
xqt.ma        used by user commands to execute a system command.
----------------
End of Utilities
----------------

-------------
Compatibility
-------------
Protected mode MicroCSL, External programs, and Dynamic Link Modules
for Version 5.
Requirements.
 Compilers:
   MetaWare HIGHC Versions 3.10, and 3.11
   Lahey FORTRAN 77 Version 5.10
 Linkers:
   Phar Lap 386|DOS Extender Versions 4.x, and 5.x

The default tutorial set is no longer delivered; tutorials are still supported.

Associative patterns created in Version 5 cannot be displayed in Version 4.
--------------------
End of Compatibility
--------------------

--------------------
MicroStation Manager
--------------------
MicroStation Manager has been updated for Version 5 and is now integrated into
MicroStation. This means that the MS_INITAPPS configuration variable does not
have to be set and that "mm.ma" is no longer delivered. For more information
about MicroStation Manager, see Chapter 1 of the User's Guide.

With MicroStation Version 5, "RMAKER" (a text-file-based resource utility) is
obsolete. Also, since MicroStation Manager is integrated into MicroStation, the
source code is unavailable. However, developers can still write a MS_INITAPPS
MDL application to replace MicroStation Manager. Also, users can customize
MicroStation Manager with the Modify User Interface dialog box, which replaces
the Nexus configurability tools. See the User's Guide, Chapter 16.
---------------------------
End of MicroStation Manager
---------------------------

-------------------
General Information
-------------------
The following video modes do not support backing store: EGA, DGIS, TIGA 1.1,
TIGA 2.0 (Version 4.0), the Windows Connection Driver, and any driver written
specifically for MicroStation prior to Version 5.

Introducing "InterBoard"

The Intergraph Customer Support Bulletin Board Service (InterBoard) is an
electronic forum that allows Intergraph customers to exchange messages and
files with Intergraph's technical and marketing staff and with other Intergraph
customers. InterBoard is structured to allow customers to give suggestions,
make inquiries, and exchange other support-related information. Within each
product area, InterBoard provides information and forums for discussion about
various topics, including:

*    Technical notes, release notes, and general product information
*    Documentation and training information
*    Sample data, programs, and configurations

Calling InterBoard

The InterBoard telephone number is (205) 730-8786. It is available 24 hours
a day, seven days a week, and it can accommodate many callers
simultaneously. To connect to InterBoard, follow these steps:

1. Set your communications for eight (8) data bits, no parity, one (1)
   stop bit, and any baud rate up to 14,400.

2. Dial the InterBoard number: (205) 730-8786.

3. Once connected, respond to the login request with your user ID.
   If you have not connected before, respond with "NEW", and InterBoard
   will lead you through the process of creating a user ID.

If you have trouble connecting to or using InterBoard, call the InterBoard
system operator, at (205) 730-1413.

Using InterBoard

From the moment you call, InterBoard leads you through all procedures with
menus and on-line help. If you are new to computer bulletin boards, rest
assured that the software gives you clear choices and plenty of help at every
step. A text file that explains the InterBoard commands and organization is
offered to you for downloading when you first call. If you have used Compuserve
or hobbyist bulletin boards, you will feel comfortable right away.

If you have used the MicroStation Information Center (MIC), you will notice
that this system is the same except it has been expanded to form the Intergraph
Customer Support BBS (InterBoard). As a result, a number of changes have taken
place. Here is a summary of some of the enhancements:

        New features
*    Expanded message forums and file libraries for Intergraph applications
*    Full-screen editor
*    Support for V.32bis modems with transmission rates up to 14,400 bps
*    Restructured menus
*    Added voice support for connection problems


The MicroStation Product Forum on Compuserve

Bentley Systems maintains the MicroStation Product Forum on Compuserve for
MicroStation users. The forum gives users who subscribe to Compuserve the
ability to converse with other MicroStation users, receive MicroStation related
information including marketing and technical information. It also provides
access to a number of libraries containing hardware drivers, useful utilities,
and programming examples. To access the forum, just type GO MSTATION at any "!"
prompt.

For a list of know software anomalies, reference the certnote.txt found
in the docs directory.

--------------------------
End of General Information
--------------------------

------------
New Features
------------
Refer to the MicroStation documentation and on-line help. New features are
summarized in Chapter 1 of "Introducing MicroStation:" "The Newest
MicroStation."
-------------------
End of New Features
-------------------
030 MicroStation V5.0 9×TD 500元
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